Publications
A Fine-grained Social Network Recommender System. Social Network Analysis and Mining. 10(8)
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2020. Spreading Activation for Web Scale Reasoning: Promise and Problems. WebSci 11, poster presentation. :1-4.
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2011. A Benchmark for Betweenness Centrality Approximation Algorithms on Large Graphs. Proceedings of the 29th International Conference on Scientific and Statistical Database Management, Chicago, IL, USA, June 27-29, 2017. :6:1–6:12.
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2017. Improved suffix blocking for record linkage and entity resolution. Data Knowl. Eng.. 117:98–113.
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2018. .
2014. EverLast: A Distributed Architecture for Preserving the Web. Proceedings of the Joint Conference on Digital Libraries (JCDL).
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2009. Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games. International Journal of Learning Technology. 6:263–287.
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2011. Cultural technologies: the case of the Tripolis archeological museum (in Greek; Greek title: "ΠΟΛΙΤΙΣΤΙΚΕΣ ΤΕΧΝΟΛΟΓΙΕΣ: Η ΠΕΡΙΠΤΩΣΗ ΤΟΥ ΑΡΧΑΙΟΛΟΓΙΚΟΥ ΜΟΥΣΕΙΟΥ ΤΡΙΠΟΛΗΣ"). Book of abstracts of the 2nd Conference of the School of Social Sciences of the University of the Aegean "Social sciences today: dilemmas and prospectives beyond the crisis".
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2019. User Profiling: Towards a Facebook Game that Reveals Cognitive Style. Proceedings of the GALA 2013 conference. :349–353.
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2013. Bringing a peripheral, traditional venue to the digital era with targeted narratives. Digital Applications in Archaeology and Cultural Heritage. 14:e00111.
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2019. Virtual Cultural Experiences for the Elderly: Formative Studies and First Findings Regarding Cultural Content. Applied Sciences. 15:1820.
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2025. The Human Computer Interaction and Virtual Reality Lab (University of Peloponnese): overview and current challenges. Proceedings of the “Cultural informatics research and applications: State of the art and open challenges” workshop, within the Euromed 2018 Conference.
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2018. A methodology for the design of online exhibitions. DESIDOC Journal of Library and Information Technology. 33:158–167.
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2013. Experiences from the development of thematic itineraries in three Greek museums (Greek title: Εμπειρίες από την ανάπτυξη θεματικών διαδρομών σε τρία Ελληνικά μουσεία). Proceedings of the 2nd PanHellenic conference on Cultural Heritage (Euromed 2017).
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2017. Artificial Intelligence Tools for the Agriculture Value Chain: Status and Prospects. Electronics. 13:4362.
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2024. The Implementation of “Smart” Technologies in the Agricultural Sector: A Review. Information. 15:466.
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2024. AI and Related Technologies in the Fields of Smart Agriculture: A Review. Information. 16:100.
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2025. Proceedings of the Workshops of the EDBT/ICDT 2018 Joint Conference (EDBT/ICDT 2018), Vienna, Austria, March 26, 2018. CEUR Workshop Proceedings. 2083
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2018. Anonymity and Censorship Resistance in Unstructured Overlay Networks. Proceedings of the 17th International Conference on Cooperative Information Systems (CoopIS).
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2009. .
2008. Serious games: Valuable Tools for Cultural Heritage. Proceedings of the 2016 Games and Learning Alliance Conference. :331–341.
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2016. Using Social media to stimulate history reflection in cultural heritage. Proceedings of Semantic and Social Media Adaptation and Personalization (SMAP) 2016.
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2016. The use of semantics in the CrossCult H2020 project. Proceedings of the second International KEYSTONE Conference, (IKC2016). :190–195.
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2015. The Conceptual Model of Context for Mobile Commerce Applications. Electronic Commerce Research, Springer-Verlag. 10(2):139-165.
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