A Fine-grained Social Network Recommender System. Social Network Analysis and Mining. 10(8). 2020.
Spreading Activation for Web Scale Reasoning: Promise and Problems. WebSci 11, poster presentation. :1-4.. 2011.
A Benchmark for Betweenness Centrality Approximation Algorithms on Large Graphs. Proceedings of the 29th International Conference on Scientific and Statistical Database Management, Chicago, IL, USA, June 27-29, 2017. :6:1–6:12.. 2017.
Improved suffix blocking for record linkage and entity resolution. Data Knowl. Eng.. 117:98–113.. 2018.
Proceedings of the 17th International Conference on Extending Database Technology, EDBT 2014, Athens, Greece, March 24-28, 2014.. 2014.
EverLast: A Distributed Architecture for Preserving the Web. Proceedings of the Joint Conference on Digital Libraries (JCDL).. 2009.
Cultural technologies: the case of the Tripolis archeological museum (in Greek; Greek title: "ΠΟΛΙΤΙΣΤΙΚΕΣ ΤΕΧΝΟΛΟΓΙΕΣ: Η ΠΕΡΙΠΤΩΣΗ ΤΟΥ ΑΡΧΑΙΟΛΟΓΙΚΟΥ ΜΟΥΣΕΙΟΥ ΤΡΙΠΟΛΗΣ"). Book of abstracts of the 2nd Conference of the School of Social Sciences of the University of the Aegean "Social sciences today: dilemmas and prospectives beyond the crisis".. 2019.
User Profiling: Towards a Facebook Game that Reveals Cognitive Style. Proceedings of the GALA 2013 conference. :349–353.. 2013.
The Human Computer Interaction and Virtual Reality Lab (University of Peloponnese): overview and current challenges. Proceedings of the “Cultural informatics research and applications: State of the art and open challenges” workshop, within the Euromed 2018 Conference.. 2018.
Bringing a peripheral, traditional venue to the digital era with targeted narratives. Digital Applications in Archaeology and Cultural Heritage. 14:e00111.. 2019.
A methodology for the design of online exhibitions. DESIDOC Journal of Library and Information Technology. 33:158–167.. 2013.
Experiences from the development of thematic itineraries in three Greek museums (Greek title: Εμπειρίες από την ανάπτυξη θεματικών διαδρομών σε τρία Ελληνικά μουσεία). Proceedings of the 2nd PanHellenic conference on Cultural Heritage (Euromed 2017).. 2017.
Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games. International Journal of Learning Technology. 6:263–287.. 2011.
Proceedings of the Workshops of the EDBT/ICDT 2018 Joint Conference (EDBT/ICDT 2018), Vienna, Austria, March 26, 2018. CEUR Workshop Proceedings. 2083. 2018.
Anonymity and Censorship Resistance in Unstructured Overlay Networks. Proceedings of the 17th International Conference on Cooperative Information Systems (CoopIS).. 2009.
Serious games: Valuable Tools for Cultural Heritage. Proceedings of the 2016 Games and Learning Alliance Conference. :331–341.. 2016.
Using Social media to stimulate history reflection in cultural heritage. Proceedings of Semantic and Social Media Adaptation and Personalization (SMAP) 2016.. 2016.
The use of semantics in the CrossCult H2020 project. Proceedings of the second International KEYSTONE Conference, (IKC2016). :190–195.. 2016.
Proceedings of the 8th International Conference on Knowledge Capture, K-CAP 2015, Palisades, NY, USA, October 7-10, 2015.. 2015.
A Software Development Methodology and a Software Architecture for Context-Aware M-Commerce Applications. Computer Science and Technology. Ph.D. thesis:369.. 2012.
A Software Architecture for Provision of Context-Aware Web-based m-Commerce Applications. Proceedings of the 11th IEEE International Conference on Computer and Information Technology (CIT 2011).. 2011.
A context management architecture for m-commerce applications. Central European Journal of Computer Science, Versita, co-published with Springer Verlag. 2:87–117.. 2012.
Context Management for m-Commerce Applications: Determinants, Methodology and the Role of Marketing. Information Technology and Management, Springer-Verlag. 13(2):91–111.. 2012.