Serious games: Valuable Tools for Cultural Heritage

TitleSerious games: Valuable Tools for Cultural Heritage
Publication TypeConference Paper
Year of Publication2016
AuthorsBampatzia S, Bourlakos I, Antoniou A, Vassilakis C, Lepouras G, Wallace M
Conference NameProceedings of the 2016 Games and Learning Alliance Conference
Date Published12
AbstractWishing to connect cultural heritage, games and social networks, the present work describes games to be used within the framework of a European H2020 project. For the purposes of supporting the museum visit, before, during and after, 5 games were designed for social networks to accomplish user profil-ing, to promote the museum and the application through social network dissemi-nation, to introduce museum items and themes and to also function as visit sou-venirs. The games are also presented in a generic framework for games in cultural heritage, which has been used successfully in the past.
URLhttps://link.springer.com/chapter/10.1007/978-3-319-50182-6_30
DOI10.1007/978-3-319-50182-6_30