Publications
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2019.  ATMF: A student-centered framework for the effective implementation of alternative teaching methods for CSEd. Proceedings of the Innovative Teaching of Introductory Topics in Information Technology - 3(IT) Workshop in the context of the 19th IFIP Conference on e-Business, e-Services and e-Society (I3E 2019). 
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2019.  Cultural technologies: the case of the Tripolis archeological museum (in Greek; Greek title: "ΠΟΛΙΤΙΣΤΙΚΕΣ ΤΕΧΝΟΛΟΓΙΕΣ: Η ΠΕΡΙΠΤΩΣΗ ΤΟΥ ΑΡΧΑΙΟΛΟΓΙΚΟΥ ΜΟΥΣΕΙΟΥ ΤΡΙΠΟΛΗΣ"). Book of abstracts of the 2nd Conference of the School of Social Sciences of the University of the Aegean "Social sciences today: dilemmas and prospectives beyond the crisis". 
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2018.  Big Data Platforms and Applications. 
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2018.  The Effect of Social Media Trending Topics Related to Cultural Venues' Content. 2018 13th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP). 
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2018.  ExhiSTORY: IoT in the service of Cultural Heritage. Proceedings of the Global Information Infrastructure and Networking Symposium (GIIS 2018), Special Session on IoT and Cultural Heritage Protection. 
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2018.  exhiSTORY: Smart Exhibits That Tell Their Own Stories. Future Generation of Computer Systems. 81:542-556.
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2018.  The Human Computer Interaction and Virtual Reality Lab (University of Peloponnese): overview and current challenges. Proceedings of the “Cultural informatics research and applications: State of the art and open challenges” workshop, within the Euromed 2018 Conference. 
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2018.  Personality Analysis of Social Media Influencers as a Tool for Cultural Institutions. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. :236–247.
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2017.  Experiences from the development of thematic itineraries in three Greek museums (Greek title: Εμπειρίες από την ανάπτυξη θεματικών διαδρομών σε τρία Ελληνικά μουσεία). Proceedings of the 2nd PanHellenic conference on Cultural Heritage (Euromed 2017). 
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2017.  Formalization and visualization of the narrative for museum guides. Proceedings of the third International KEYSTONE Conference (IKC2017). 
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2017.  Personalized Augmented Reality Experiences in Museums using Google Cardboards. 2017 12th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP). 
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2017.  Stimulation of reflection and discussion in museum visits through the use of social media. Social Network Analysis and Mining. 7:1-12.
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2016.  Interconnecting Objects, Visitors, Sites and (Hi)Stories Across Cultural and Historical Concepts: The CrossCult Project. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. :501–510.
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2016.  Serious games: Valuable Tools for Cultural Heritage. Proceedings of the 2016 Games and Learning Alliance Conference. :331–341.
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2016.  The use of semantics in the CrossCult H2020 project. Proceedings of the second International KEYSTONE Conference, (IKC2016). :190–195.
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2016.  Using Social media to stimulate history reflection in cultural heritage. Proceedings of Semantic and Social Media Adaptation and Personalization (SMAP) 2016. 
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2014.  Towards a Learning Analytics Platform for Supporting the Educational Process. Proceedings of the 5th Conference on Information, Intelligence, Systems & Application (IISA2014). 
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2013.  Improving museum visitors' Quality of Experience through intelligent recommendations: A visiting style-based approach. Proceedings of MASIE 2013 Workshop, co-located with the 9th International Conference on Intelligent Environments IE'13. 
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2013.  A methodology for the design of online exhibitions. DESIDOC Journal of Library and Information Technology. 33:158–167.
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2013.  User Profiling: Towards a Facebook Game that Reveals Cognitive Style. Proceedings of the GALA 2013 conference. :349–353.
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2011.  Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games. International Journal of Learning Technology. 6:263–287.
 
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