Publications
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Author Title [ Type] Year Filters: Author is Costas Vassilakis [Clear All Filters]
A Methodology for the Implementation of Software for the Design of Distributed Systems. Proceedings of the 4th Hellenic Conference on Informatics. :673–686.
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1993. Mindmap-Inspired Semantic Personal Information Management. Proceedings of the 17th International Conference on Extending Database Technology (EDBT).
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2014. Mindmap-Inspired Semantic Personal Information Management. Demo at the 17th International Conference on Extending Database Technology, 2014, Athens, Greece.
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2014. Minimizing Software-Rooted Risk through Library Implementation Selection. Proceedings of the 2023 IEEE CSR Workshop on Data Science for Cyber Security (DS4CS).
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2023. A Mixed-reality Interaction-driven Game-based Learning Framework. Proceedings of the 11th International Conference on Management of Digital EcoSystems (MEDES'19).
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2019. A mobile-enabled platform for presenting and disseminating cultural heritage information enhanced with augmented reality (Greek title: ΜΙΑ ΠΛΑΤΦΟΡΜΑ ΓΙΑ ΠΑΡΟΥΣΙΑΣΗ ΚΑΙ ΔΙΑΧΥΣΗ ΠΛΗΡΟΦΟΡΙΩΝ ΠΟΛΙΤΙΣΤΙΚΗΣ ΚΛΗΡΟΝΟΜΙΑΣ ΜΕ ΥΠΟΣΤΗΡΙΞΗ ΓΙΑ ΚΙΝΗΤΕΣ ΣΥΣΚΕΥΕΣ ΚΑΙ ΕΜΠ. 1st Panhellenic Conference on Cultural Heritage Digitization.
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2015. Modeling Server Workloads for Campus Email Traffic Using Recurrent Neural Networks. Proceedings of the 24th International Conference on Neural Information Processing (ICONIP 2017). :57–66.
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2017. MOOC Accessibility from the Educator Perspective. Proceedings of the 22nd International Conference on Human-Computer Interaction.
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2020. Multilingual Web Site Construction and Maintenance. Proceedings of the SCI 2000 conference. :56-61.
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2000. An Object-Oriented Approach for Designing Administrative E-forms and Transactional E-services. OOIS '02: Proceedings of the 8th International Conference on Object-Oriented. Information Systems. :19–30.
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2002. An Object-Oriented Data Model for Hypermedia Systems. Proceedings of the DELTA Conference in Research and Development. :483–493.
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1990. OntoFM: A Personal Ontology-based File Manager for the Desktop. Demo at the 10th International Web Conference, 2011, Bonn, Germany.
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2011. OntoFM: A Personal Ontology-based File Manager for the Desktop. Proccedings of the International Semantic Web Conference (ISWC).
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2011. Ontologies as Tools for Historians. International Symposium on Information & communication technologies in cultural heritage.
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2008. PaloAnalytics project concept, scope and outcomes: an opportunity for culture. Proceedings of the Workshop on Cultural Informatics, co-located with the 14th International Workshop On Semantic And Social Media Adaptation And Personalization (SMAP 2019).
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2019. Performance analysis of blocking banyan switches. Proceedings of the IEEE sponsored International Joint Conference on Computer, Information and System Sciences and Engineering - CIS2E 06.
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2006. Performance Analysis of dual priority single-buffered blocking Multistage Interconnection Networks. 3rd International Conference on Networking and Services, ICNS 2007.
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2007. Performance Analysis of Multistage Interconnection Networks determining optimal parameters for data-intensive business applications. Proceedings of the 7th IBIMA Conference.
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2006. Performance Evaluation of Distance Vector Routing Protocol on a Wireless Circular Model. Proceedings of the IEEE sponsored International Joint Conference CISSE 2007. :323-328.
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2008. Performance evaluation of multicast routing over multilayer multistage interconnection networks. Proceedings of the 2009 5th Advanced International Conference on Telecommunications, AICT 2009. :395-403.
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2009. Performance evaluation of two-priority network schema for single-buffered delta networks. IEEE International Symposium on Personal, Indoor and Mobile Radio Communications, PIMRC.
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2007. Persona Finetuning for Online Gaming using Personalisation Techniques. Proceedings of the 2022 HCII Conference.
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2022. Personal Ontology Creation and Visualization for a Personal Interaction Management System. Proceedings of PIM, CHI 2008.
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2008. Personality Analysis of Social Media Influencers as a Tool for Cultural Institutions. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. :236–247.
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2018. Personalized Augmented Reality Experiences in Museums using Google Cardboards. 2017 12th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP).
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