Publications
Is Server-Side Programming Killing Your Web Server? Proceedings of the ActiveWeb 99 Conference.
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1999. Serious games: Valuable Tools for Cultural Heritage. Proceedings of the 2016 Games and Learning Alliance Conference. :331–341.
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2016. Selected results of a comparative study of four ontology visualization methods for information retrieval tasks. Proceedings of the 2nd International Conference on Research Challenges in Information Science, RCIS 2008. :133-140.
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2008. Scavenger Hunt in the Roads of Freedom (Greek title: “Κυνήγι θησαυρού στους Δρόμους της Ελευθερίας"). Proceedings of the 3nd Pan-Hellenic Conference on Digital Cultural Heritage-EuroMed 2019.
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2019. Reverse engineering electronic services: from e-forms to knowledge. ICSOFT (1). :273-278.
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2006. Reusability in Electronic Services Development. Proceedings of the CSITeA 04 conference.
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2004. Real exhibitions in a virtual museum. Virtual Reality. 7:120–128.
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2004. A Platform for the Presentation and Dissemination of Cultural Heritage Information for Mobile Devices Enriched with Augmented Reality. Proceedings of the Greek Conference for the Digitization of Cultural Information (EUROMED).
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2015. Personalized Augmented Reality Experiences in Museums using Google Cardboards. 2017 12th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP).
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2017. The personality of the influencers, the characteristics of qualitative discussions and their analysis for recommendations to cultural institutions. Heritage. 1:239-253.
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2018. Personality Analysis of Social Media Influencers as a Tool for Cultural Institutions. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. :236–247.
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2018. Personal Ontology Creation and Visualization for a Personal Interaction Management System. Proceedings of PIM, CHI 2008.
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2008. PaloAnalytics project concept, scope and outcomes: an opportunity for culture. Proceedings of the Workshop on Cultural Informatics, co-located with the 14th International Workshop On Semantic And Social Media Adaptation And Personalization (SMAP 2019).
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2019. Ontology visualization methods - A survey. ACM Computing Surveys. 39:10:1-10:43.
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2007. OntoFM: A Personal Ontology-based File Manager for the Desktop. Proccedings of the International Semantic Web Conference (ISWC).
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2011. OntoFM: A Personal Ontology-based File Manager for the Desktop. Demo at the 10th International Web Conference, 2011, Bonn, Germany.
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2011. Multilingual Web Site Construction and Maintenance. Proceedings of the SCI 2000 conference. :56-61.
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2000. A mobile-enabled platform for presenting and disseminating cultural heritage information enhanced with augmented reality (Greek title: ΜΙΑ ΠΛΑΤΦΟΡΜΑ ΓΙΑ ΠΑΡΟΥΣΙΑΣΗ ΚΑΙ ΔΙΑΧΥΣΗ ΠΛΗΡΟΦΟΡΙΩΝ ΠΟΛΙΤΙΣΤΙΚΗΣ ΚΛΗΡΟΝΟΜΙΑΣ ΜΕ ΥΠΟΣΤΗΡΙΞΗ ΓΙΑ ΚΙΝΗΤΕΣ ΣΥΣΚΕΥΕΣ ΚΑΙ ΕΜΠ. 1st Panhellenic Conference on Cultural Heritage Digitization.
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2015. Mobile and context-aware e-commerce: Issues, challenges and research directions. Journal of Electronic Commerce in Organizations. 6:i-iv.
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2008. Mindmap-Inspired Semantic Personal Information Management. Proceedings of the 17th International Conference on Extending Database Technology (EDBT).
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2014. Mindmap-Inspired Semantic Personal Information Management. Demo at the 17th International Conference on Extending Database Technology, 2014, Athens, Greece.
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2014. A methodology for the design of online exhibitions. DESIDOC Journal of Library and Information Technology. 33:158–167.
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2013. A knowledge-based approach for developing multi-channel e-government services. Electronic Commerce Research and Applications. 6:113-124.
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2007. An interview-based user study on the use of visualizations for folder browsing. Proceedings of the International Conference on Information Visualisation. :106-112.
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2008. Interconnecting Objects, Visitors, Sites and (Hi)Stories Across Cultural and Historical Concepts: The CrossCult Project. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. :501–510.
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2016.