| Title | Development and evaluation of a team formation algorithm for gaming environments |
| Publication Type | Thesis |
| Year of Publication | 2021 |
| Authors | Topalidis I |
| Academic Department | Department of Informatics and Telecommunications |
| Number of Pages | 48 |
| Date Published | 10/2021 |
| Thesis Type | Undergraduate |
| Keywords | glpk, Java, linear programming, maximization problem, scpsolver, User groups, μέθοδος simplex method |
| Abstract | In the context of multiplayer online games, but in many other group activities that entail collaboration between user, appropriate group formation is a critical issue. Groups should be formulated in a way that on the one hand user collaboration (or collaboration avoidance) preferences are respected, and on the other hand collaboration potential and productivity of groups is maximized.
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