Title | Serious games: Valuable Tools for Cultural Heritage |
Publication Type | Conference Paper |
Year of Publication | 2016 |
Authors | Bampatzia S, Bourlakos I, Antoniou A, Vassilakis C, Lepouras G, Wallace M |
Conference Name | Proceedings of the 2016 Games and Learning Alliance Conference |
Date Published | 12 |
Abstract | Wishing to connect cultural heritage, games and social networks, the present work describes games to be used within the framework of a European H2020 project. For the purposes of supporting the museum visit, before, during and after, 5 games were designed for social networks to accomplish user profil-ing, to promote the museum and the application through social network dissemi-nation, to introduce museum items and themes and to also function as visit sou-venirs. The games are also presented in a generic framework for games in cultural heritage, which has been used successfully in the past. |
URL | https://link.springer.com/chapter/10.1007/978-3-319-50182-6_30 |
DOI | 10.1007/978-3-319-50182-6_30 |