Abstract
The proposed methodological framework reviews and uses knowledge from the field
of cognitive psychology in order to evaluate aspects of educational games. In
particular, we concentrate on two components of human cognition that play a central
role to learning, namely memory and motivation. After having reviewed theories in
the field, we created a questionnaire in order to evaluate educational games. The
questionnaire incorporates different experimental findings of cognitive psychology.
Especially, we have applied Maslow’s motivation theory, Behavioural findings on
reinforcement, experimental findings about attention and memory. We present the
results obtained from the evaluation of two games, PAC-MAN and Mega Jump. The
results confirmed the user ratings of the two games, showing that there seem to be
cognitive reasons for the success/failure of different games. Finally, lists of guidelines
for developers and instructors are included.
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