@article {835, title = {On the Quality and Validity of Course Evaluation Questionnaires Used in Tertiary Education in Greece}, journal = {Trends in Higher Education}, volume = {3}, year = {2024}, pages = {221{\textendash}234}, abstract = {

In compliance with national legislation, Greek tertiary education institutions assess educational quality often using a standardized anonymous questionnaire completed by students. This questionnaire aims to independently evaluate various course components, including content organization, instructor quality, facilities, infrastructure, and grading methods. Despite widespread use across universities, the questionnaire{\textquoteright}s validity remains unexamined. This study addresses this gap by analyzing 48,000+ questionnaire responses from the University of the Peloponnese (2014{\textendash}2022), encompassing 68 undergraduate and graduate programs. Confirmatory factor analyses were used to assess the quality of the questionnaire, while exploratory factor analyses were used to assess the dimensions of the tool based on the data. Both analyses reveal shortcomings: confirmatory analysis detects strong correlations between supposedly different factors, and exploratory analysis identifies dimensions inconsistent with the expected structure. These findings question the questionnaire{\textquoteright}s quality and the validity of drawn conclusions, while additionally identifying opportunities for reducing the number of questions, which can contribute to increased questionnaire submission rates. Given its common use across Greek universities and its influence on shaping courses, urgent redesigning of the questionnaire for tertiary education evaluation is recommended.

}, keywords = {CFA, EFA, Higher Education, quality assurance}, doi = {https://doi.org/10.3390/higheredu3020013}, url = {https://www.mdpi.com/2813-4346/3/2/13}, author = {Papadogiannis, Ilias and Vassilakis, Costas and Wallace, Manolis and Katsis, Athanassios} } @article {827, title = {An Assessment of the Effectiveness of the Remedial Teaching Education Policy}, journal = {Knowledge}, volume = {3}, year = {2023}, month = {jul}, pages = {349{\textendash}363}, abstract = {

The remedial teaching policy is a flagship education policy of the Greek Ministry of Education that aims to create a school of equal opportunities by providing additional support to students from disadvantaged social backgrounds. In this work we utilised a data set provided by the Ministry of Education, followed a black box approach and built on previous results in order to achieve the first ever evaluation, based on data, of the remedial teaching policy. Our findings indicate that remedial teaching is very effective in supporting very weak students, helping 70\% of them achieve better academic performance and one out of three of them to sustain this enhanced academic performance in the future, long after they have stopped receiving remedial teaching. On the other hand, and contrary to what is widely believed, our results show that remedial teaching has the opposite impact to what it was designed for, as it is primarily the privileged students that receive the benefits. Consequently, in the way it is currently implemented, remedial teaching widens the gap between privileged and disadvantaged students rather than reduces it. The implications of the work are wide and far reaching, including the establishment of the need to revisit the way remedial teaching is implemented, the highlighting of the value in the data gathered by the Ministry of Education and the proof that individual educational policies can be objectively assessed despite being part of a complex system in which multiple education policies are implemented concurrently.

}, keywords = {black box evaluation, data driven evaluation, education policy, remedial teaching}, doi = {https://doi.org/10.3390/knowledge3030024}, url = {https://doi.org/10.3390/knowledge3030024}, author = {Ilias Papadogiannis and Manolis Wallace and Vassilis Poulopoulos and Costas Vassilakis and Georgios Lepouras and Nikos Platis} } @article {828, title = {Chatbots for Cultural Venues: A Topic-Based Approach}, journal = {Algorithms}, volume = {16}, year = {2023}, month = {jul}, pages = {339}, abstract = {

Digital assistants{\textemdash}such as chatbots{\textemdash}facilitate the interaction between persons and machines and are increasingly used in web pages of enterprises and organizations. This paper presents a methodology for the creation of chatbots that offer access to museum information. The paper introduces an information model that is offered through the chatbot, which subsequently maps the museum{\textquoteright}s modeled information to structures of DialogFlow, Google{\textquoteright}s chatbot engine. Means for automating the chatbot generation process are also presented. The evaluation of the methodology is illustrated through the application of a real case, wherein we developed a chatbot for the Archaeological Museum of Tripolis, Greece.

}, keywords = {chatbots, cultural venues, Museums, RDF triples, topics}, doi = {10.3390/a16070339}, url = {https://doi.org/10.3390/a16070339}, author = {Vasilis Bouras and Dimitris Spiliotopoulos and Dionisis Margaris and Costas Vassilakis and Konstantinos Kotis and Angeliki Antoniou and George Lepouras and Manolis Wallace and Vassilis Poulopoulos} } @conference {809, title = {Digital applications for the preservation of historic memory: the case of the Kalamata digital museum (greek title: Ψηφιακές εφαρμογές για τη διατήρηση της ιστορικής μνήμης: Η περίπτωση του ψηφιακού μουσείου Καλαμάτας)}, booktitle = {4th PanHellenic Conference on Digital Cultural Heritage-EuroMed 2021}, year = {2021}, abstract = {

The evolution in technology and informatics have changed all aspects of our lives, including civilization-related ones. And while interdisciplinary research involving the scientific disciplines of human sciences and informatics was underdeveloped for many years, it seems that informatics and technology can constitute the catalyst for the rapid advancement of certain areas in human sciences. This has become more than apparent during the last decade, especially in museums and venues related to civilization, where the application of technology, both for the improvement of the visitors{\textquoteright} experience and for the support of scientists (archaeologists, museologists etc), is now taken as granted. In particular, the measures that have been applied during the last two years of the COVID19 pandemic, further accelerate the developments towards digitalization and switching to an online world. The "Kalamata 1821: roads of freedom" project was the starting point for the creation of the first mixed digital museum in the region of the Peloponnese; this museum is strongly related to the history of Greece, starting from the Revolution of 1821 and its relationship with Kalamata. This paper analyses the process of design, preparation and implementation of digital multimedia applications that are installed on the digital museum infrastructure. The applications have been designed to maximize the information that can be perceived within the limited time frame during of a museum visit, offering in parallel means to obtain some of the information presented and store them on a mobile device.

}, author = {Poulopoulos, Vassileios and Wallace, Manolis and Antoniou, Antzela and Vassilakis, Costas and Panagiotidi, Vayia and Zacharias, Nikolaos} } @conference {801, title = {An Interface for User-Centred Process and Correlation Between Large Datasets}, booktitle = {Proceedings of the 2021 International Conference on Human-Computer Interaction: Design, User Experience, and Usability: UX Research and Design}, year = {2021}, publisher = {Springer International Publishing}, organization = {Springer International Publishing}, address = {Cham}, abstract = {

Standard database query systems are designed to process data on a single installation only, and do not provide optimal solutions for cases that data from multiple sources need to be queried. In these cases, the sources may have different data schemata, data representations etc., necessitating extensive coding and data transformations to retrieve partial results and combine them to reach the desired outcome. Differences in schemata and representations may be subtle and remain unnoticed, leading to the production of erroneous results. The goal of this paper is to present an easy-to-use solution for the end users, enabling them to query data from a given set of databases through a single user interface. This user interface allows users to visualize database contents and query results, while facilities for uploading and validating the data are also accommodated. To demonstrate the applicability of our approach, a use case is presented where data from two different sources are uploaded into the system and thereafter the data from the two databases can be utilized in tandem. The usability evaluation involved software developers in free evaluation scenarios.

}, keywords = {big data, Multiple data sources, Query, Usability, user interface, Visualisation}, isbn = {978-3-030-78221-4}, doi = {https://doi.org/10.1007/978-3-030-78221-4_32}, author = {Spiliotopoulos, Dimitris and Giannakopoulos, Theodoros and Vassilakis, Costas and Wallace, Manolis and Lantzouni, Marina and Poulopoulos, Vassilis and Margaris, Dionisis} } @article {788, title = {Examining the use of STEAM Education in Preschool Education}, journal = {European Journal of Engineering Research and Science}, volume = {TBD}, year = {2020}, month = {TBD}, abstract = {

STEAM (Science, Technology, Engineering, Arts and Mathematics) initiatives are of current interest for both in-school and out-of-school contexts in North America. This is a new concept which is shifting educational paradigms towards art integration in STEM subjects. This article focuses on the need for STEAM education at the early childhood level and investigates the teaching and educational models of STEAM education in the kindergarten and in the first grades of primary school and how pre-school and primary school teachers see these models in the Greek context but also what students eventually learn from these models. The purpose of this chapter is to better understand the educational programs of STEAM education, which are offered by non-profit organizations and both public and private schools. Preschool children have a natural disposition toward science with their sense of curiosity and creativity. More research needs to be done in the area of STEAM implementation in the K-8 classrooms to incorporate engineering education.

}, keywords = {Early science education, Greek STEAM implementation, K-8 STEAM, STEAM educational models, STEM/STEAM education}, author = {C. Spyropoulou and M. Wallace and C. Vassilakis and V. Poulopoulos} } @article {787, title = {Visualizing the educational data mining literature}, journal = {European Journal of Engineering Research and Science}, volume = {TBD}, year = {2020}, month = {TBD}, abstract = {

This article provides a visualization of a literature review in students{\textquoteright} performance prediction using educational data mining (EDM) techniques for the period 2015-2019. The results of the review are presented concisely and simply with the use of diagrams. Various aspects of the literature are examined, such as the algorithms adopted, the type of results drawn, the educational setting of the application and the actual exploitation of the outcomes. Findings indicate that tertiary education dominates the EDM field; in contrast, the focus given to secondary and primary education is minimal.

}, keywords = {Educational Data Mining, Literature review, Student Performance, Visualization}, author = {I. Papadogiannis and N. Platis and V. Poulopoulos and C. Vassilakis and G. Lepouras and M. Wallace and G. Karountzou} } @conference {Theodoropoulos_2019_atmf, title = {ATMF: A student-centered framework for the effective implementation of alternative teaching methods for CSEd}, booktitle = {Proceedings of the Innovative Teaching of Introductory Topics in Information Technology - 3(IT) Workshop in the context of the 19th IFIP Conference on e-Business, e-Services and e-Society (I3E 2019)}, year = {2019}, month = {01/2020}, abstract = {

The dynamic development of Informatics introduces new educational and pedagogical challenges, including the instructional design of teaching and learning. How can we teach our students better in such a growing and demanding field? Moreover, how can we motivate them and together have better learning results? This paper aims to give answers to these questions, through a student-centered framework for effectively encompassing alternative teaching methods within CS. The proposed framework (ATMF) summarizes the benefits of alternative teaching methods in contrast with known is-sues of traditional teaching. In addition, ATMF is built upon empirical evidence and concludes that alternative practices, if used under the right conditions, can provide increased motivation for learning and better learning out-comes.

}, keywords = {Alternative Teaching Methods, Computer Science Education, Teaching Framework}, doi = {10.1007/978-3-030-39634-3_11}, author = {Anastasios Theodoropoulos and Costas Vassilakis and Angela Antoniou and Manolis Wallace and Giorgos Lepouras} } @conference {Antoniou_2019_Mytilene, title = {Cultural technologies: the case of the Tripolis archeological museum (in Greek; Greek title: "ΠΟΛΙΤΙΣΤΙΚΕΣ ΤΕΧΝΟΛΟΓΙΕΣ: Η ΠΕΡΙΠΤΩΣΗ ΤΟΥ ΑΡΧΑΙΟΛΟΓΙΚΟΥ ΜΟΥΣΕΙΟΥ ΤΡΙΠΟΛΗΣ")}, booktitle = {Book of abstracts of the 2nd Conference of the School of Social Sciences of the University of the Aegean "Social sciences today: dilemmas and prospectives beyond the crisis"}, year = {2019}, abstract = {The Tripolis archeological museum hosts magnificent ancient art exhibits from the whole of the Arcadia county. However, a series of issues, including the old-style museological exhibition and the limited informational material offered to the visitor, combined with the lack of digital presence for the museum, lead to a low number of visitors. Culural technologies may offer solutions to these issues that the museum fronts, and to this end the museum was included in the CrossCult EU project (www.crosscult.eu). In the context of the project, the antecendents regarding the technological design for the particular museum were studied (staff, visitor and technological equipment needs), and the characteristics of the museum collections were examined. With the collaboration of the Ephorate of Antiquities of Arcadia, the most important and characteristic exhibits were identified, among those that were linked to the position of the woman in the ancient society. Using these exhibits as a basis, 7 thematic itineraries were created in both the English and the Greek language, which support the user in visiting the museum halls and exhibitions and learning certain aspects of women{\textquoteright}s lives in the antiquity (e.g. education, everyday life, social status, etc). Each exhibit is linked with different digital cultural artefacts (e.g. images from other collections, related videos, games, sound clips etc.), to create narratives that increase user engagement and stimulate reflection. In parallel, a series of games was deveped, aiming to disseminate the presence of the museum and the information sourced from it through the social networks, assist in creating user profiles and further promote the museum. Finally, user experience can continue after the visit, through the use of a specialized social network, created specifically for the needs of the museum. (Abstract in Greek follows: Το αρχαιολογικό μουσείο Τρίπολης στεγάζει καταπληκτικά δείγματα αρχαίας τέχνης από ολόκληρο τον νομό Αρκαδίας. Όμως μια σειρά προβλημάτων, όπως η παλαιού τύπου μουσειολογική έκθεση και το πολύ συνοπτικό πληροφοριακό υλικό που προσφέρεται στον επισκέπτη, μαζί με το γεγονός ότι το μουσείο δεν έχει ψηφιακή παρουσία, οδηγεί σε χαμηλή επισκεψιμότητα. Οι πολιτιστικές τεχνολογίες μπορούν να προσφέρουν λύσεις στα προβλήματα του μουσείου και έτσι το μουσείο εντάχθηκε στο Ευρωπαϊκό ερευνητικό έργο CrossCult (www.crosscult.eu). Μέσα στα πλαίσια του έργου, μελετήθηκαν τα προαπαιτούμενα σχεδιασμού τεχνολογιών για το συγκεκριμένο χώρο (ανάγκες προσωπικού, ανάγκες επισκεπτών, ανάγκες τεχνολογικού εξοπλισμού), καθώς και τα χαρακτηριστικά των συλλογών. Με τη βοήθεια της Εφορείας Αρχαιοτήτων Αρκαδίας, εντοπίστηκαν τα σημαντικότερα και χαρακτηριστικότερα εκθέματα, γύρω από το θέμα της θέσης της γυναίκας στον αρχαίο κόσμο. Με βάσει τα εκθέματα αυτά, δημιουργήθηκαν 7 θεματικές διαδρομές (σε Ελληνικά και Αγγλικά) όπου ο επισκέπτης μπορεί να περιηγηθεί στο μουσείο και να μάθει για συγκεκριμένες πτυχές της ζωής των γυναικών (π.χ. εκπαίδευση, καθημερινότητα, κοινωνική θέση, κλπ). Το κάθε έκθεμα συνδέεται με διαφορετικά ψηφιακά πολιτιστικά αντικείμενα (π.χ. εικόνες από εκθέματα άλλων συλλογών, σχετικά βίντεο, παιχνίδια, αρχεία ήχου, κλπ) για να δημιουργηθούν αφηγήσεις που να αυξάνουν τον προβληματισμό και την εμπλοκή του επισκέπτη. Παράλληλα, μια σειρά παιχνιδιών υλοποιήθηκε με σκοπό τη διάχυση στα μέσα κοινωνικής δικτύωσης για τη δημιουργία προφίλ επισκεπτών και την περαιτέρω διαφήμιση του μουσείου. Τέλος, η εμπειρία μπορεί να συνεχιστεί και μετά την επίσκεψη με τη χρήση εξειδικευμένου κοινωνικού δικτύου, φτιαγμένου ειδικά για τους επισκέπτες του μουσείου.)}, url = {https://www.propobos.gr/?id=3247\&\&atfc=3250}, author = {Angela Antoniou and Giorgos Lepouras and Costas Vassilakis and Manolis Wallace and Nikos Platis} } @conference {725, title = {Kalamata 1821: Roads of Freedom - Digital applications teach history (Greek title: Καλαμάτα 1821: Δρόμοι Ελευθερίας {\textendash} Οι ψηφιακές εφαρμογές διδάσκουν ιστορία)}, booktitle = {2nd Panhellenic conference on Open Educational Resources and e-learning}, year = {2019}, abstract = {The {\textquotedblleft}Kalamata 1821: Roads of Freedom{\textquotedblright} project is an effort for scientifically organizing the celebration of the 200-year anniversary from the liberation of Greece from the Turkish thrall, with a special focus on the city of Kalamata. The project, aiming to link historical memories to the modern era, includes a major section related to the development of digital applications. The project{\textquoteright}s digital applications are developed by the Knowledge and Uncertainty lab of the Department of Informatics and Telecommunications of the University of the Peloponnese. The digital applications are based on the information provided by the historical scientific team of the project. Within the project, two distinct groups of applications are developed, in order to cover the diverse needs of the target population. The nature of the applications is clearly didactic, offering detailed information regarding historical facts, places and persons which relate to the Greek War of Independence, as well as on locations where important events took place. The Interactive Table applications are a group of applications which will be available to the public visiting the historic building of the old Town Hall of Kalamata, where the project exhibition center is located. These applications constitute a modern, interactive, digital encyclopedia of the relation between the city of Kalamata and the Greek War of Independence. For the Interactive Table, three original applications were developed. The first depicts histories and facts linked to some points on a map. The second presents a tree of histories, that is histories that are interrelated, and where each visitor may familiarize with facts and persons that are linked to each other. Finally, the third application focuses on images and multimedia, challenging the visitors to identify and elaborate on events and histories hiding behind pictures. The second group consists of a single application that targets on a wider public that prefers a different type on interaction. Effectively this application implements a scavenger hunt with historic content. The goal of this application is to motivate the visitor of the city of Kalamata to wander around the city, and also to link the project to the local market.}, keywords = {Educational applications, Interactive table, Mobile applications}, author = {M. Wallace and V. Poulopoulos and A. Antoniou and C. Vassilakis and G. Lepouras and J. Diakoumakos and V. Panagiotidou} } @conference {714, title = {PaloAnalytics project concept, scope and outcomes: an opportunity for culture}, booktitle = {Proceedings of the Workshop on Cultural Informatics, co-located with the 14th International Workshop On Semantic And Social Media Adaptation And Personalization (SMAP 2019)}, year = {2019}, abstract = {This paper describes the national funded project entitled PaloAnalytics, which develops an innovative platform that allows companies and organizations, that operate in several countries, to monitor and analyze, in depth, the markets{\textquoteright} interest to their products and successfully plan their marketing and communication strategy, with data and insights collected from all the local media, and focuses on its application to cultural spaces and museums. In this notion, we examine the effect that this project can have in cultural spaces or companies related to arts and culture. PaloAnalytics platform allows organizations to investigate the impact of their products on consumers across different countries and this is achieved with the analysis of content from sites, blogs, social networks and open data. This implies that cultural organization can benefit by adopting the implemented services, so that the can recognize and analyze their audience, their online marketing campaigns as well as examine the impact of their messages and the spread of their messages on the Internet. In this paper, we briefly describe the project and discuss on the impact on cultural related organizations.}, keywords = {big data, data monitoring, Data visualization, deep learning, influencers, infographics, trending topics}, url = {http://ceur-ws.org/Vol-2412/paper7.pdf}, author = {Vassilis Poulopoulos and Manolis Wallace and Costas Vassilakis and George Lepouras}, editor = {Angeliki Antoniou and Manolis Wallace} } @conference {726, title = {Scavenger Hunt in the Roads of Freedom (Greek title: {\textquotedblleft}Κυνήγι θησαυρού στους Δρόμους της Ελευθερίας")}, booktitle = {Proceedings of the 3nd Pan-Hellenic Conference on Digital Cultural Heritage-EuroMed 2019}, year = {2019}, abstract = {The project "Kalamata 1821: Roads of freedom" is being funded in the context of the Action "RESEARCH - CREATE - INNOVATE. The project, which encompasses original historic research work in the University of the Peloponnese, is an effort to narrate a historic course of 200 years for the city of Kalamata, from the eruption of the Greek revolution until today, through a modern and fresh perspective. This paper will present one of the digital applications developed within the project, and more specifically the Scavenger Hunt that is being developed by the Knowledge and Uncertainty lab of the Department of Informatics and Telecommunications in Tripolis. The game is designed for mobile devices and its goal is to link the historic content of the project with the contemporary city and, in a gamified fashion, assist the user not only to familiarize with the history of the city but also to navigate in the city and connect with the local market. By searching through pictures of various locations of the city, the visitor is directed to the most outstanding locations of the war of independence, and learns about the contribution of the city of Kalamata in this turning point for the history of the Greek nation. At the same time, the visitor is rewarded by receiving offers for local stores.}, keywords = {Greek War of Independence, Kalamata, Roads of Freedom, Scavenger Hunt}, author = {Manolis Wallace and Vassilis Poulopoulos and George Lepouras and Costas Vassilakis and Angeliki Antoniou} } @conference {727, title = {Supporting small museums through social network semantic analysis (Greek title: Υποστήριξη μικρών μουσείων μέσω της σημασιολογικής ανάλυσης κοινωνικών δικτύων)}, booktitle = {Proceedings of the 3nd Pan-Hellenic Conference on Digital Cultural Heritage-EuroMed 2019}, year = {2019}, abstract = {Greece has a significant historic, archaeological and cultural wealth, and a big number of museums and related venues. Some of them are big, both in size and resources -human as well as financial. Most venues however are small in size, are not connected with larger organizations, have constrained budgets and little or no permanent staff. In this paper, we focus on that particular category of museums. Many of these museums possess noteworthy collections, and it would be desirable if the general public could enjoy them. Unfortunately, in most cases, even the existence of the museums is not generally known, even to inhabitants of the cities at which the museums are located. The small number of visitors leads to confined revenues, and this in turn leads to a situation which is not financially viable. In order for a small museum to survive, its existence and value must be made known to the wide public. However, this is inhibited due to the lack of resources to finance advertising and the lack of specialized personnel. In this paper, we combine our experiences on small museums, which has been developed within the CrossCult H2020 project, with know-how on social network analysis which has been gained in the context of the PaloAnalytics national project, in order to offer viable solutions for promotion, which are tailored to the needs of small museums.}, keywords = {semantic analysis, small-sized museums, Social Networks}, author = {Manolis Wallace and Vassilis Poulopoulos and George Lepouras and Costas Vassilakis and Angeliki Antoniou} } @conference {724, title = {TripMentor: Challenges and prospects for culture and tourism in the Attica region (Greek title: {\textquotedblleft}TripMentor: προκλήσεις και προοπτικές για τον πολιτισμό και τον τουρισμό στην περιφέρεια Αττικής{\textquotedblleft})}, booktitle = {Proceedings of the 3nd Pan-Hellenic Conference on Digital Cultural Heritage-EuroMed 2019}, year = {2019}, abstract = {This paper presents the TripMentor project which is related to the tourism and civilization in the region of Attica. The main goal of the project is the presentation, in two languages, of the rich cultural content of the region to the tourists, through an Internet-based environment and through mobile applications. The goal of the project is to guide the visitors through many possible alternative routes, which include points of interest, as well as enterprises with tourism-related offers, while at the same time attempts to combine these routes with cultural points of interest. The project interrelates information, venues and visitor profiles with an automated way, striving to offer a unique personalized experience, tailored to the needs and preferences of each user. The project challenges are mainly technical, since through the project procedures (a) information regarding the points of interest should be gathered in an automated fashion (b) information about events related to points of interest must be taken into account and (v) data related to users, and especially the user profiles must be discovered and exploited so that the available information can be synthesized into a unique experience. In this context, we present the project application domain and the related challenges.}, keywords = {cultural information, culture, geospatial data, Social Networks, tourism, visitor profile}, author = {Costas Vassilakis and Vassilis Poulopoulos and Manolis Wallace and Angeliki Antoniou and George Lepouras} } @conference {713, title = {TripMentor Project: scope and challenges}, booktitle = {Proceedings of the Workshop on Cultural Informatics, co-located with the 14th International Workshop On Semantic And Social Media Adaptation And Personalization (SMAP 2019)}, year = {2019}, abstract = {We present Tripmentor, a novel project, that is related to tourism in the region of Attica. The project has as main scope to provide rich media content to tourists through a web and mobile environment in two languages trying to guide them through alternative routes that include places of interest as well as organizations with offers to tourists. The project interconnects people with places and events in an automated manner trying to personalize on each tourist{\textquoteright}s personality. The challenges of the project are mainly technological as through the processes of the project a) automated information about venues must be collected, b) information about events related to venues must be fetched and finally c) data related to system users and mainly their profile should be discovered and created in order to offer a unique experience to each of them. We present the scope of the project as well as the challenges of its implementation.}, keywords = {cultural related information, geodata, personalization, social media, tourism, tripmentor}, url = {http://ceur-ws.org/Vol-2412/paper6.pdf}, author = {Costas Vassilakis and Vassilis Poulopoulos and Manolis Wallace and Angeliki Antoniou and George Lepouras}, editor = {Angeliki Antoniou and Manolis Wallace} } @proceedings {DBLP:conf/pakdd/2018-2, title = {Advances in Knowledge Discovery and Data Mining - 22nd Pacific-Asia Conference, PAKDD 2018, Melbourne, VIC, Australia, June 3-6, 2018, Proceedings, Part II}, volume = {10938}, year = {2018}, publisher = {Springer}, isbn = {978-3-319-93036-7}, doi = {10.1007/978-3-319-93037-4}, url = {https://doi.org/10.1007/978-3-319-93037-4}, editor = {Dinh Q. Phung and Vincent S. Tseng and Geoffrey I. Webb and Bao Ho and Mohadeseh Ganji and Lida Rashidi} } @inbook {Vasilakis2018BigData, title = {Big Data Platforms and Applications}, year = {2018}, publisher = {Springer}, organization = {Springer}, chapter = {exhiSTORY: Smart self-organizing exhibits}, abstract = {Creating stories for exhibitions is a fascinating and in parallel laborious task. As every exhibition is designed to tell a story, museum curators are responsible for identifying, for each exhibit, its aspects that fit to the message of the story and position the exhibit at the right place in the story thread. In this context we analyze how the technological advances in the fields of sensors and Internet of Things can be utilized in order to construct a "smart space", which consists of self-organizing exhibits that cooperate with each other and provide visitors with comprehensible, rich, diverse, personalized and highly stimulating experiences. We present the system named "exhiSTORY" that intends to provide the appropriate infrastructure to be used in museums and places where exhibitions are held in order to support smart exhibits. The architecture of the system and its application potential is presented and discussed.}, author = {Costas Vassilakis and Vassilis Poulopoulos and Angela Antoniou and Manolis Wallace and Giorgos Lepouras and Martin Lopez Nores}, editor = {TBC} } @conference {poulopoulos2018a, title = {The Effect of Social Media Trending Topics Related to Cultural Venues{\textquoteright} Content}, booktitle = {2018 13th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)}, year = {2018}, month = {sep}, publisher = {IEEE}, organization = {IEEE}, abstract = {Social media have gained the majority of attention on the Internet having an extreme number of daily visitors worldwide. The amount of information exchanged is vast, while users have become equally producers and consumers of data. Words like {\textquotedblleft}trending{\textquotedblright}, {\textquotedblleft}influencers{\textquotedblright}, {\textquotedblleft}likes{\textquotedblright} and {\textquotedblleft}viral{\textquotedblright} are in the daily agenda of data analyzers, as they are associated with factors that play an important role in the influence of social media content to its audience. These aspects are nowadays strongly taken into account by organizations that want to draw the public{\textquoteright}s attention to the content they deliver, and in this context cultural institutions have already started to take under great consideration not only their presence in social media, but also the exploitation of social media dynamics. In this paper we propose a method that can enable cultural venues to benefit from matches between their own content and ongoing discussions on social media. More specifically we extract trending topics that can be related semantically with the content of a cultural institute and examine how a venue can benefit by exploiting these matches. The proposed algorithm has been developed in the scope of the {\textquotedblleft}CrossCult{\textquotedblright} H2020 project, and has been experimentally tested by analyzing the case of Twitter in Greek language.}, keywords = {cultural informatics, cultural venues, personalization, social media, trending topics}, doi = {10.1109/SMAP.2018.8501878}, author = {Vassilis Poulopoulos and Costas Vassilakis and Manolis Wallace and Angela Antoniou and Giorgos Lepouras} } @conference {PoulopoulosGIIS2018, title = {ExhiSTORY: IoT in the service of Cultural Heritage}, booktitle = {Proceedings of the Global Information Infrastructure and Networking Symposium (GIIS 2018), Special Session on IoT and Cultural Heritage Protection}, year = {2018}, month = {oct}, publisher = {IEEE}, organization = {IEEE}, abstract = {Creating stories for exhibitions is a fascinating and in parallel laborious task. As every exhibition is designed to tell a story, museum curators are responsible for analyzing each exhibit in order to extract messages that form a story and position accordingly the objects in correct order within the museum space. In this context, we analyze how the technological advances in the fields of sensors and the Internet of Things can be utilized in order to construct a {\textquotedblleft}smart space{\textquotedblright}, where exhibits can communicate with the visitors and to each other and can be organized automatically so that they can generate rich, personalized, coherent and highly stimulating experiences. We present the architecture of the system named {\textquotedblleft}exhiSTORY{\textquotedblright}, that intends to provide the appropriate infrastructure to be used in museums and places where exhibitions are held, in order to support smart exhibits. We discuss and analyze the architecture of the system and the ways of its application in a cultural space.}, doi = {10.1109/GIIS.2018.8635759}, author = {Vassilis Poulopoulos and Costas Vassilakis and Angela Antoniou and Manolis Wallace and Giorgos Lepouras and Martin Lopez Nores} } @article {Vassilakis_fgcs17, title = {exhiSTORY: Smart Exhibits That Tell Their Own Stories}, journal = {Future Generation of Computer Systems}, volume = {81}, year = {2018}, pages = {542-556}, abstract = {Museum exhibitions are designed to tell a story; this story is woven by curators and in its context a particular aspect of each exhibit, fitting to the message that the story is intended to convey, is highlighted. Adding new exhibits to the story requires curators to identify for each exhibit its aspects that fit to the message of the story and position the exhibit at the right place in the story thread. The availability of rich semantic information for exhibits, allows for exploiting the wealth of meanings that museum exhibits express, enabling the automated or semi-automated generation of practically countless stories that can be told. Personalization algorithms can then be employed to choose from these stories the ones most suitable for each individual user, based on the semantics of the stories and information within the user profile. In this work we examine how opportunities arising from technological advances in the fields of IoT and semantics can be used to develop smart, self-organizing exhibits that cooperate with each other and provide visitors with comprehensible, rich, diverse, personalized and highly stimulating experiences. These notions are included in the design of a system named exhiSTORY, which also exploits previously ignored information and identifies previously unseen semantic links. We present the architecture of the system and discuss its application potential.}, keywords = {Cultural heritage, IoT, personalization, Quality of Experience (QoE), Self-organizing exhibitions, semantics}, doi = {https://doi.org/10.1016/j.future.2017.10.038}, url = {https://www.sciencedirect.com/science/article/pii/S0167739X17324093}, author = {Costas Vassilakis and Vassilis Poulopoulos and Angela Antoniou and Manolis Wallace and Giorgos Lepouras and Martin Lopez Nores} } @conference {vacilosEuromed18, title = {Personality Analysis of Social Media Influencers as a Tool for Cultural Institutions}, booktitle = {Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection}, year = {2018}, pages = {236{\textendash}247}, publisher = {Springer International Publishing}, organization = {Springer International Publishing}, abstract = {Nowadays, more and more cultural venues tend to utilize social media as a main tool for marketing, spreading their messages, engaging public and raising public awareness towards culture. It comes to a point where the massive of content in social media makes it a tedious procedure to contact the appropriate audience, the people that would really be stimulated by cultural information. In this notion, we assume that establishing conversations of high impact can possibly guide the cultural venues to audiences that can benefit more. These conversations usually include the so called influencers, users whose opinion can affect many people on social media; the latter usually referred to as followers. In this research paper we examine the characteristics of the influencers that can affect the procedures of a cultural venue on social media. The research is done within the scope of "CrossCult" EU funded project.}, keywords = {cultural informatics, influencers, personality traits, social media, user modeling}, doi = {10.1007/978-3-030-01762-0_20}, author = {Vassilis Poulopoulos and Costas Vassilakis and Angela Antoniou and Giorgos Lepouras and Manolis Wallace} } @article {Poulopoulos2018Heritage, title = {The personality of the influencers, the characteristics of qualitative discussions and their analysis for recommendations to cultural institutions}, journal = {Heritage}, volume = {1}, number = {2}, year = {2018}, month = {oct}, pages = {239-253}, abstract = {Social media usage is affecting peoples{\textquoteright} views through opinion sharing, a fact that has started to attract cultural institutions, as it is possible that this procedure can possibly be a part of a museum experience. As the main goal of a cultural institution is the maximization of senses stimulation, the device that is offered to the visitors{\textquoteright} hands everyday and every moment, becomes an important tool for the art spaces. In this notion we perform research on issues that can be of great importance for the museum{\textquoteright}s online presence and attraction. We focus on establishing the personality of influencers related to culture, as well as the characteristics of qualitative discussions on the social media. Crosscult Project is an EU funded project, that aims to spur a change in the way European citizens appraise History, and sets that basis of our research as the experiments are conducted within its scope of. Through the experimental procedure, we collect information in order to define the character of the influencer and the substances of a {\textquotedblleft}serious{\textquotedblright} conversation. {\textquotedblleft}Serious{\textquotedblright} conversations are regarded the ones in which a cultural organization can participate actively and benefit from the participation. We present the results of our experimental evaluation and analyze how cultural institutions can benefit from the outcomes of our research.}, keywords = {cultural informatics, digital humanities, personality traits, personalization, serious conversations, social media influencers, user modeling}, issn = {2571-9408}, doi = {10.3390/heritage1020016}, url = {https://doi.org/10.3390/heritage1020016}, author = {Vassilis Poulopoulos and Costas Vassilakis and Angela Antoniou and Giorgos Lepouras and Anastasios Theodoropoulos and Manolis Wallace} } @conference {antoniouEuromed2017, title = {Experiences from the development of thematic itineraries in three Greek museums (Greek title: Εμπειρίες από την ανάπτυξη θεματικών διαδρομών σε τρία Ελληνικά μουσεία)}, booktitle = {Proceedings of the 2nd PanHellenic conference on Cultural Heritage (Euromed 2017)}, year = {2017}, month = {12}, abstract = {Private museums, as well as a considerable number of public regional museums, are confined by the small exhibition space and the relatively small number of exhibits and therefore cannot develop multiple exhibitions to satisfy visitors with different interests and characteristics. In this paper we report on our experieces from developing multiple thematic itineraries in the Tegea Folklore Museum , in the Cretan open-air museum "Lychnostatis" in Heraclion, and in the Panarcadic Archaeological Museum of Tripolis. The thematic itineraries in the Tegea Folklore Museum are (a) space (b) technology and (c) clothing. In the Cretan open-air museum "Lychnostatis", the itineraries are (a) natural sciences,(b) popular art, (c) pre-industrial technology and (d) folklore. In the Panarcadic Archaeological Museum of Tripolis we have the following itineraries: (a) appearance/clothing, (b) mortality, (c) nudity, (d) religion, (e) social status, (f) education, (g) healing practices and (h) everyday life. Each itinerary exploits a subset of the available exhibits to present a selected subject and is adapted to the needs of a predetermined and focused group of the general public. The results from the application of the approach, insofar, have shown that this is a promising path, both regarding the better exploitation of the space and the exhibits of the small museums, as well as regarding the better adaptation to the interests of the visitors.}, author = {Angela Antoniou and Costas Vassilakis and Manolis Wallace and Giorgos Lepouras and Vassilis Poulopoulos} } @conference {bourlakos-ikc17, title = {Formalization and visualization of the narrative for museum guides}, booktitle = {Proceedings of the third International KEYSTONE Conference (IKC2017)}, year = {2017}, month = {09}, publisher = {Springer}, organization = {Springer}, abstract = {There is a wide range of meta-data standards for the documentation of museum related information, such as CIDOC-CRM; these standards focus on the description of distinct exhibits. In contrast, there is a lack of standards for the digitization and documentation of the routes followed and information provided by museum guides. In this work we propose the notion of the narrative, which can be used to model a guided museum visit. We provide a formalization for the narrative so that it can be digitally encoded, and thus preserved, shared, re-used, further developed and exploited, and also propose an intuitive visualization approach.}, doi = {https://doi.org/10.1007/978-3-319-74497-1_1}, url = {https://link.springer.com/chapter/10.1007/978-3-319-74497-1_1}, author = {Ioannis Bourlakos and Manolis Wallace and Angela Antoniou and Costas Vassilakis and Giorgos Lepouras and Anna Vassiliki Karapanagiotou} } @conference {boukoros2017, title = {Modeling Server Workloads for Campus Email Traffic Using Recurrent Neural Networks}, booktitle = {Proceedings of the 24th International Conference on Neural Information Processing (ICONIP 2017)}, year = {2017}, pages = {57{\textendash}66}, publisher = {Springer International Publishing}, organization = {Springer International Publishing}, abstract = {As email workloads keep rising, email servers need to handle this explosive growth while offering good quality of service to users. In this work, we focus on modeling the workload of the email servers of four universities (2 from Greece, 1 from the UK, 1 from Australia). We model all types of email traffic, including us-er and system emails, as well as spam. We initially tested some of the most popu-lar distributions for workload characterization and used statistical tests to evaluate our findings. The significant differences in the prediction accuracy results for the four datasets led us to investigate the use of a Recurrent Neural Network (RNN) as time series modeling to model the server workload, which is a first for such a problem. Our results show that the use of RNN modeling leads in most cases to high modeling accuracy for all four campus email traffic datasets.}, keywords = {Email traffic, Model server workload, Recurrent neural network, Time series modeling}, doi = {10.1007/978-3-319-70139-4_6}, author = {Spyros Boukoros and Anupiya Nugaliyadde and Angelos Marnerides and Costas Vassilakis and Polychronis Koutsakis and Kok Wai Wong} } @conference {theodorakopoulos-smap2017, title = {Personalized Augmented Reality Experiences in Museums using Google Cardboards}, booktitle = {2017 12th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)}, year = {2017}, month = {07}, publisher = {IEEE CPS}, organization = {IEEE CPS}, abstract = {In this short paper we examine the suitability of the Google Cardboard as a means for the delivery of personalized cultural experiences. Specifically, we develop the content and create the application required in order to provide highly personalized visits to the Archaeological Museum in Tripolis, Greece. We also examine the usability issues related to the use of Google Cardboards. Early results are promising, and based on them we also outline the next steps ahead.}, doi = {10.1109/smap.2017.8022676}, url = {https://ieeexplore.ieee.org/document/8022676/}, author = {Marinos Theodorakopoulos and Nikos Papageorgopoulos and Andriana Mourti and Angela Antoniou and Manolis Wallace and Giorgos Lepouras and Costas Vassilakis and Nikos Platis} } @article {vassilakis-snam-2017a, title = {Stimulation of reflection and discussion in museum visits through the use of social media}, journal = {Social Network Analysis and Mining}, volume = {7}, number = {40}, year = {2017}, month = {12}, pages = {1-12}, publisher = {Springer-Verlag GmbH Austria}, abstract = {In this paper, we examine how social media can be linked to cultural heritage and in particular how we can incorporate games, social networks, history reflection and culture. More specifically, we explore the following aspects: (a) how social media sites can be integrated into the museum user experience (b) how user interactions within the social media, both within the context of the museum experience and outside it, can be exploited to enhance the quality of recommendations made to the users, (c) how trending topics from social media can be used to link museum exhibits with today{\textquoteright}s topics of interest and (d) how multi-level related terms extraction from social media data can lead to proposals for reflections to users. The end goal is to provide increased stimuli for users to study exhibits deeper and reflect on them, as well as to trigger discussion between the users, thus maximizing the impact of a museum visit.}, keywords = {big data, cognitive style, Communication, reflection, Social Networks, user profiling}, doi = {10.1007/s13278-017-0460-3}, url = {https://link.springer.com/article/10.1007/s13278-017-0460-3}, author = {Costas Vassilakis and Angela Antoniou and Giorgos Lepouras and Vassilis Poulopoulos and Manolis Wallace and Stavroula Bampatzia and Ioannis Bourlakos} } @conference {vas-euromed16, title = {Interconnecting Objects, Visitors, Sites and (Hi)Stories Across Cultural and Historical Concepts: The CrossCult Project}, booktitle = {Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection}, year = {2016}, month = {10}, pages = {501{\textendash}510}, publisher = {Springer International Publishing}, organization = {Springer International Publishing}, abstract = {Human History, is a huge mesh of interrelated facts and concepts, spanning beyond borders, encompassing global aspects and finally constituting a shared, global experience. This is especially the case regarding European history, which is highly interconnected by nature; however, most History-related experiences that are today offered to the greater public, from schools to museums, are siloed. The CrossCult project aims to provide the means for offering citizens and cultural venue visitors a more holistic view of history, in the light of cross-border interconnections among pieces of cultural heritage, other citizens viewpoints and physical venues. To this end, the CrossCult project will built a comprehensive knowledge base encompassing information and semantic relationships across cultural information elements, and will provide the technological means for delivering the contents of this knowledge base to citizens and venue visitors in a highly personalized manner, creating narratives for the interactive experiences that maximise situational curiosity and serendipitous learning. The CrossCult platform will also exploit the cognitive/emotional profiles of the participants as well as temporal, spatial and miscellaneous features of context, including holidays and anniversaries, social media trending topics and so forth.}, doi = {10.1007/978-3-319-48496-9_39}, url = {http://link.springer.com/chapter/10.1007/978-3-319-48496-9_39}, author = {Costas Vassilakis and Angela Antoniou and Giorgos Lepouras and Manolis Wallace and Ioanna Lykourentzou and Y. Naudet} } @conference {575, title = {R-Susceptibility: An IR-Centric Approach to Assessing Privacy Risks for Users in Online Communities}, booktitle = {Proceedings of the 39th Annual International ACM SIGIR Conference}, year = {2016}, month = {July}, address = {Pisa, Italy}, author = {Joanna Asia Biega and Krishna P. Gummadi and Ida Mele and Dragan Milchevski and Christos Tryfonopoulos and Gerhard Weikum} } @conference {bampatzia-gala2016, title = {Serious games: Valuable Tools for Cultural Heritage}, booktitle = {Proceedings of the 2016 Games and Learning Alliance Conference}, year = {2016}, month = {12}, pages = {331{\textendash}341}, abstract = {Wishing to connect cultural heritage, games and social networks, the present work describes games to be used within the framework of a European H2020 project. For the purposes of supporting the museum visit, before, during and after, 5 games were designed for social networks to accomplish user profil-ing, to promote the museum and the application through social network dissemi-nation, to introduce museum items and themes and to also function as visit sou-venirs. The games are also presented in a generic framework for games in cultural heritage, which has been used successfully in the past.}, doi = {https://doi.org/10.1007/978-3-319-50182-6_30}, url = {https://link.springer.com/chapter/10.1007/978-3-319-50182-6_30}, author = {Stavroula Bampatzia and Ioannis Bourlakos and Angela Antoniou and Costas Vassilakis and Giorgos Lepouras and Manolis Wallace} } @conference {bampatzia2016a, title = {The use of semantics in the CrossCult H2020 project}, booktitle = {Proceedings of the second International KEYSTONE Conference, (IKC2016)}, year = {2016}, pages = {190{\textendash}195}, abstract = {CrossCult is a newly started project that aims to make reflective history a reality in the European cultural context. In this paper we examine how the project aims to take advantage of advances in semantic technologies in order to achieve its goals. Specifically, we see what the quest for reflection is and, through practical examples from two of the project{\textquoteright}s flagship pilots, explain how semantics can assist in this direction}, doi = {https://doi.org/10.1007/978-3-319-53640-8_17}, url = {https://link.springer.com/chapter/10.1007/978-3-319-53640-8_17}, author = {Stavroula Bampatzia and Omar Gustavo Bravo-Quezada and Angela Antoniou and Martin Lopez Nores and Manolis Wallace and Giorgos Lepouras and Costas Vassilakis} } @conference {bampatzia-smap16, title = {Using Social media to stimulate history reflection in cultural heritage}, booktitle = {Proceedings of Semantic and Social Media Adaptation and Personalization (SMAP) 2016}, year = {2016}, month = {10}, abstract = {CrossCult H2020 is a European project, the aim of which is the reflection of history in a cultural setting. In this paper, we describe how social media can be linked to cultural heritage and in particular how we can incorporate games, social networks, history reflection and culture. The paper presents the case study of one of the project pilots, to show how history reflection can be enhanced with the use of social networks.}, doi = {10.1109/SMAP.2016.7753390}, url = {https://ieeexplore.ieee.org/document/7753390/}, author = {Stavroula Bampatzia and Angela Antoniou and Giorgos Lepouras and Costas Vassilakis and Manolis Wallace} } @proceedings {DBLP:conf/icdm/2013w, title = {13th IEEE International Conference on Data Mining Workshops, ICDM Workshops, TX, USA, December 7-10, 2013}, year = {2013}, publisher = {IEEE Computer Society}, isbn = {978-0-7695-5109-8}, url = {http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=6732242}, editor = {Wei Ding and Takashi Washio and Hui Xiong and George Karypis and Bhavani M. Thuraisingham and Diane J. Cook and Xindong Wu} } @conference {wallace11a, title = {Supporting User Roles in Ontology Fuzzification}, booktitle = {Proceedings of the 6th International Workshop on Semantic media adaptation and personalization (SMAP)}, year = {2011}, month = {dec}, publisher = {IEEE Computer Society}, organization = {IEEE Computer Society}, abstract = {Manual ontology development is clearly a strenuous task. Whilst a variety of ontological engineering methodologies exist, their actual application is far from trivial, mainly due to the widely diverse nature of the tasks involved. In this work we study these tasks and identify the different types of human experts that are best suited to perform each one. As a result, we present a cooperative version of an ontological engineering methodology, together with a graphical tool that supports it.}, keywords = {domain expert, fuzzification, knowledge engineer, ontology development, user roles}, doi = {10.1109/smap.2011.24}, url = {https://www.computer.org/csdl/proceedings/smap/2011/4524/00/4524a057.pdf}, author = {Manolis Wallace and Panos Alexopoulos and Ioannis Papafragkos and Costas Vassilakis} } @conference {537, title = {Anonymity and Censorship Resistance in Unstructured Overlay Networks}, booktitle = {Proceedings of the 17th International Conference on Cooperative Information Systems (CoopIS)}, year = {2009}, month = {November}, address = {Vilamoura, Portugal}, author = {Michael Backes and Marek Hamerlik and Alessandro Linari and Matteo Maffei and Christos Tryfonopoulos and Gerhard Weikum} } @proceedings {DBLP:conf/ssdbm/2009, title = {Scientific and Statistical Database Management, 21st International Conference, SSDBM 2009, New Orleans, LA, USA, June 2-4, 2009, Proceedings}, volume = {5566}, year = {2009}, publisher = {Springer}, isbn = {978-3-642-02278-4}, doi = {10.1007/978-3-642-02279-1}, url = {https://doi.org/10.1007/978-3-642-02279-1}, editor = {Marianne Winslett} } @booklet {569, title = {Anonymous and Censorship-resistant Content-sharing in Unstructured Overlays}, year = {2008}, author = {Michael Backes and Marek Hamerlik and Alessandro Linari and Matteo Maffei and Christos Tryfonopoulos and Gerhard Weikum} } @conference {586, title = {Approximate Information Filtering in Peer-to-Peer Networks}, booktitle = {Proceedings of the 9th Web Information Systems Engineering (WISE) Conference}, year = {2008}, month = {September}, address = {Auckland, New Zealand}, author = {Christian Zimmer and Christos Tryfonopoulos and Klaus Berberich and Manolis Koubarakis and Gerhard Weikum} } @conference {574, title = {Exploiting Correlated Keywords to Improve Approximate Information Filtering}, booktitle = {Proceedings of the 31st Annual International ACM SIGIR Conference}, year = {2008}, month = {July}, address = {Singapore}, author = {Christian Zimmer and Christos Tryfonopoulos and Gerhard Weikum} } @conference {549, title = {Information Retrieval and Filtering over Self-Organising Digital Libraries}, booktitle = {Proceedings of the 12th European Conference on Research and Advanced Technology for Digital Libraries (ECDL)}, year = {2008}, month = {September}, address = {Aarhus, Denmark}, author = {Paraskevi Raftopoulou and E.G.M. Petrakis and Christos Tryfonopoulos and Gerhard Weikum} } @conference {566, title = {P2P Information Retrieval and Filtering with MAPS}, booktitle = {Proccedings of the IEEE International Conference on Peer-to-Peer Computing (P2P)}, year = {2008}, month = {September}, address = {Aachen, Germany}, author = {Christian Zimmer and Johannes Heinz and Christos Tryfonopoulos and Gerhard Weikum} } @article {557, title = {Architectural Alternatives for Information Filtering in Structured Overlay Networks}, journal = {IEEE Internet Computing}, volume = {11}, year = {2007}, pages = {24-34}, author = {Christos Tryfonopoulos and Christian Zimmer and Manolis Koubarakis and Gerhard Weikum} } @conference {543, title = {Efficient Search and Approximate Information Filtering in a Distributed Peer-to-Peer Environment of Digital Libraries}, booktitle = {Proceedings of the DELOS Conference on Digital Libraries}, year = {2007}, month = {February}, address = {Pisa, Italy}, author = {Christian Zimmer and Christos Tryfonopoulos and Gerhard Weikum} } @conference {548, title = {MinervaDL: An Architecture for Information Retrieval and Filtering in Distributed Digital Libraries}, booktitle = {Proceedings of the 11th European Conference on Research and Advanced Technology for Digital Libraries (ECDL)}, year = {2007}, month = {September}, address = {Budapest, Hungary}, author = {Christian Zimmer and Christos Tryfonopoulos and Gerhard Weikum} } @conference {564, title = {Node Behavior Prediction for Large-Scale Approximate Information Filtering}, booktitle = {Proceedings of the International Workshop on Large-Scale Distributed Systems for Information Retrieval (LSDS-IR @ SIGIR)}, year = {2007}, month = {July}, address = {Amsterdam, The Netherlands}, author = {Christian Zimmer and Christos Tryfonopoulos and Klaus Berberich and Gerhard Weikum and Manolis Koubarakis} } @proceedings {DBLP:conf/www/2007, title = {Proceedings of the 16th International Conference on World Wide Web, WWW 2007, Banff, Alberta, Canada, May 8-12, 2007}, year = {2007}, publisher = {ACM}, isbn = {978-1-59593-654-7}, editor = {Carey L. Williamson and Mary Ellen Zurko and Peter F. Patel-Schneider and Prashant J. Shenoy} } @conference {adpuc06-BKTWZ, title = {MAPS: Approximate Publish/Subscribe Functionality in Peer-to-Peer Networks}, booktitle = {Proceedings of Advanced Data Processing in Ubiquitous Computing Workshop (ADPUC @ Middleware)}, year = {2006}, month = {November}, pages = {1{\textendash}6}, address = {Melbourne, Australia}, author = {Klaus Berberich and Manolis Koubarakis and Christos Tryfonopoulos and Gerhard Weikum and Christian Zimmer} } @conference {Weir2004152, title = {Content enrichment through dynamic annotation}, booktitle = {ICEIS 2004 - Proceedings of the Sixth International Conference on Enterprise Information Systems}, year = {2004}, note = {cited By (since 1996) 0}, month = {4}, pages = {152-157}, abstract = {This paper describes a technique for interceding between users and the information that they browse. This facility, that we term {\textquoteright}dynamic annotation{\textquoteright}, affords a means of editing Web page content {\textquoteright}on-the-fly{\textquoteright} between the source Web server and the requesting client. Thereby, we have a generic way of modifying the content displayed to local users by addition, removal or reorganising any information sourced from the World-Wide Web, whether this derives from local or remote pages. For some time, we have been exploring the scope for this device and we believe that it affords many potential worthwhile applications. Here, we describe two varieties of use. The first variety focuses on support for individual users in two contexts (second-language support and second language learning). The second variety of use focuses on support for groups of users. These differing applications have a common goal which is content enrichment of the materials placed before the user. Dynamic annotation provides a potent and flexible means to this end.}, keywords = {Content based retrieval, Content enrichment, Dynamic annotation, Information analysis, Knowledge based systems, Learning systems, Servers, Web browsers, World Wide Web}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-8444234304\&partnerID=40\&md5=1ba0d141296de4e5b8bbd76ba0d1d79a}, author = {G.R.S. Weir and Giorgos Lepouras and Costas Vassilakis}, editor = {I. Seruca and J. Filipe and S. Hammoudi and J. Cordeiro} } @proceedings {DBLP:conf/dawak/2003, title = {Data Warehousing and Knowledge Discovery, 5th International Conference, DaWaK 2003, Prague, Czech Republic, September 3-5,2003, Proceedings}, volume = {2737}, year = {2003}, publisher = {Springer}, isbn = {3-540-40807-X}, doi = {10.1007/b11825}, url = {https://doi.org/10.1007/b11825}, editor = {Yahiko Kambayashi and Mukesh K. Mohania and Wolfram W{\"o}{\ss}} } @article {Lepouras2003248, title = {A system to support dissemination of knowledge and sharing of experiences in the working environment: Review Code 066}, journal = {International Journal of Continuing Engineering Education and Lifelong Learning}, volume = {13}, number = {3/4}, year = {2003}, pages = {248-257}, publisher = {Inderscience Publishers}, abstract = {In the information era, enterprises strive to be productive and efficient. One feature of this goal is for employers to engage their employees in education programs, to help them to gain new experiences and knowledge and to adapt to an ever-changing working environment. Such programs must be carefully designed in order to achieve satisfactory results. Recently, enterprises, recognising the role that technology can play in the education of their employees, have adopted systems that supplement the traditional educational model with mechanisms that enable the sharing of experiences and knowledge. In this paper we describe an architecture and a system prototype that allows users to search easily for information, interact with colleagues and share experiences, and to compose and disseminate best practices and knowledge. The design of this system is based on insights gained from the operation of the Greek taxation system.}, keywords = {Education computing, Engineering education, Information dissemination, Integrated systems, Knowledge based systems, Systems analysis}, doi = {10.1504/ijceell.2003.003277}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-0041975974\&partnerID=40\&md5=3fdaf5e728f5571c01c70507e0ad7004}, author = {Giorgos Lepouras and Costas Vassilakis and G.R.S. Weir} } @proceedings {DBLP:conf/caise/2002, title = {Advanced Information Systems Engineering, 14th International Conference, CAiSE 2002, Toronto, Canada, May 27-31, 2002, Proceedings}, volume = {2348}, year = {2002}, publisher = {Springer}, isbn = {3-540-43738-X}, doi = {10.1007/3-540-47961-9}, url = {https://doi.org/10.1007/3-540-47961-9}, editor = {Anne Banks Pidduck and John Mylopoulos and Carson C. Woo and M. Tamer {\"O}zsu} } @conference {649749, title = {Serving Enhanced Hypermedia Information}, booktitle = {Proceedings of the 24th BCS-IRSG European Colloquium on IR Research}, year = {2002}, month = {3}, pages = {86{\textendash}92}, publisher = {Springer-Verlag}, organization = {Springer-Verlag}, address = {London, UK}, abstract = {An apparent limitation of existing Web pages is their inability to accommodate differences in the interests and needs of individual users. The present paper describes an approach that dynamically customises the content of public Web-based information via an interceding {\textquoteright}enhancement server{\textquoteright}. The design and operation of this system is described with examples drawn from two current versions. Indications from early trials support the view that this approach affords considerable scope for accommodating the needs and interests of individual Web users.}, isbn = {3-540-43343-0}, doi = {10.1007/3-540-45886-7_6}, author = {Giorgos Lepouras and Costas Vassilakis and G.R.S. Weir} } @conference {599, title = {Agents in Decentralised Information Ecosystems: The DIET Approach}, booktitle = {Symposium on Information Agents for E-Commerce, AISB Convention}, year = {2001}, month = {March}, address = {University of York, United Kingdom}, abstract = {The complexity of the current global information infrastructure requires novel means of understanding and exploiting the dynamics of information. One means may be through the concept of an information ecosystem. An information ecosystem is analogous to a natural ecosystem in which there are flows of materials and energy analogous to information flow between many interacting individuals. This paper describes a multi-agent platform, DIET (Decentralised Information Ecosystem Technologies) that can be used to implement open, robust, adaptive and scalable ecosystem-inspired systems. We describe the design principles of the DIET software architecture, and present a simple example application based upon it. We go on to consider how the DIET system can be used to develop information brokering agents, and how these can contribute to the implementation of economic interactions between agents, as well as identifying some open questions relating to research in these areas. In this way we show the capacity of the DIET system to support applications using information agents.}, author = {P. Marrow and Manolis Koubarakis and R.H. van Lengen and F. Valverde-Albacete and E. Bonsma and J. Cid-Suerio and A.R. Figueiras-Vidal and A. Gallardo-Antolin and C. Hoile and T. Koutris and H. Molina-Bulla and A. Navia-Vazquez and Paraskevi Raftopoulou and N. Skarmeas and Christos Tryfonopoulos and F. Wang and C. Xiruhaki} } @conference {aisb01-MKL+, title = {Agents in Decentralised Information Ecosystems: The DIET Approach}, booktitle = {Proccedings of the Symposium on Information Agents for E-Commerce, AISB Convention}, year = {2001}, month = {March}, pages = {109{\textendash}117}, address = {York, UK}, author = {P. Marrow and Manolis Koubarakis and R.H. van Lengen and F. Valverde-Albacete and E. Bonsma and J. Cid-Suerio and A.R. Figueiras-Vidal and A. Gallardo-Antolin and C. Hoile and T. Koutris and H. Molina-Bulla and A. Navia-Vazquez and Paraskevi Raftopoulou and N. Skarmeas and Christos Tryfonopoulos and F. Wang and C. Xiruhaki} } @proceedings {DBLP:conf/caise/2000, title = {Advanced Information Systems Engineering, 12th International Conference CAiSE 2000, Stockholm, Sweden, June 5-9, 2000, Proceedings}, volume = {1789}, year = {2000}, publisher = {Springer}, isbn = {3-540-67630-9}, doi = {10.1007/3-540-45140-4}, url = {https://doi.org/10.1007/3-540-45140-4}, editor = {Benkt Wangler and Lars Bergman} }