@conference {bampatzia-gala2016,
	title = {Serious games: Valuable Tools for Cultural Heritage},
	booktitle = {Proceedings of the 2016 Games and Learning Alliance Conference},
	year = {2016},
	month = {12},
	pages = {331{\textendash}341},
	abstract = {Wishing to connect cultural heritage, games and social networks, the present work describes games to be used within the framework of a European H2020 project. For the purposes of supporting the museum visit, before, during and after, 5 games were designed for social networks to accomplish user profil-ing, to promote the museum and the application through social network dissemi-nation, to introduce museum items and themes and to also function as visit sou-venirs. The games are also presented in a generic framework for games in cultural heritage, which has been used successfully in the past.},
	doi = {https://doi.org/10.1007/978-3-319-50182-6_30},
	url = {https://link.springer.com/chapter/10.1007/978-3-319-50182-6_30},
	author = {Stavroula Bampatzia and Ioannis Bourlakos and Angela Antoniou and Costas Vassilakis and Giorgos Lepouras and Manolis Wallace}
}
