@conference {bampatzia2016a,
	title = {The use of semantics in the CrossCult H2020 project},
	booktitle = {Proceedings of the second International KEYSTONE Conference, (IKC2016)},
	year = {2016},
	pages = {190{\textendash}195},
	abstract = {CrossCult is a newly started project that aims to make reflective history a reality in the European cultural context. In this paper we examine how the project aims to take advantage of advances in semantic technologies in order to achieve its goals. Specifically, we see what the quest for reflection is and, through practical examples from two of the project{\textquoteright}s flagship pilots, explain how semantics can assist in this direction},
	doi = {https://doi.org/10.1007/978-3-319-53640-8_17},
	url = {https://link.springer.com/chapter/10.1007/978-3-319-53640-8_17},
	author = {Stavroula Bampatzia and Omar Gustavo Bravo-Quezada and Angela Antoniou and Martin Lopez Nores and Manolis Wallace and Giorgos Lepouras and Costas Vassilakis}
}
@conference {bampatzia-smap16,
	title = {Using Social media to stimulate history reflection in cultural heritage},
	booktitle = {Proceedings of Semantic and Social Media Adaptation and Personalization (SMAP) 2016},
	year = {2016},
	month = {10},
	abstract = {CrossCult H2020 is a European project, the aim of which is the reflection of history in a cultural setting. In this paper, we describe how social media can be linked to cultural heritage and in particular how we can incorporate games, social networks, history reflection and culture. The paper presents the case study of one of the project pilots, to show how history reflection can be enhanced with the use of social networks.},
	doi = {10.1109/SMAP.2016.7753390},
	url = {https://ieeexplore.ieee.org/document/7753390/},
	author = {Stavroula Bampatzia and Angela Antoniou and Giorgos Lepouras and Costas Vassilakis and Manolis Wallace}
}
@conference {gala2013,
	title = {User Profiling: Towards a Facebook Game that Reveals Cognitive Style},
	booktitle = {Proceedings of the GALA 2013 conference},
	year = {2013},
	month = {10},
	pages = {349{\textendash}353},
	address = {Paris, FR},
	abstract = {This paper presents an innovative approach based on social-network gaming, which will extract players? cognitive styles for personalization purposes. Cognitive styles describe the way individuals think, perceive and remember information and can be exploited to personalize user interaction. Questionnaires are usually employed to identify cognitive styles, a tedious process for most users. Our approach relies on a Facebook game for discovering potential visitors? cognitive styles with an ultimate goal of enhancing the overall visitors{\textquoteright} experience in the museum. By hosting such a game on the museum?s webpage and on Facebook, the museum aims to attract new visitors, as well as to support the user profiling process.},
	doi = {10.1007/978-3-319-12157-4_28},
	author = {Angela Antoniou and Ioanna Lykourentzou and Rompa, J. and Tobias, E. and Giorgos Lepouras and Costas Vassilakis and Y. Naudet}
}
