@conference {lep14a,
	title = {Towards a Learning Analytics Platform for Supporting the Educational Process},
	booktitle = {Proceedings of the 5th Conference on Information, Intelligence, Systems \& Application (IISA2014)},
	year = {2014},
	month = {7},
	abstract = {In this paper, we present the vision of an open source learning analytics platform, able to harvest data from different sources, including e-learning platforms and environments, registrar{\textquoteright}s information systems, alumni systems, etc., so as to provide all stakeholders with the necessary functionality to make decisions on the learning process. The platform{\textquoteright}s architecture is modular, allowing the introduction of new functionality or connection to new systems to collect needed data. All data can be analyzed and presented though interactive visualizations to find correlations between metrics, to make predictions for students or student groups, to identify best practices for instructors and let them explore {\textquoteright}what-if{\textquoteright} scenarios, to offer students personalized recommendations and personalized detailed feedback, etc. Our objective is to inform and empower all stakeholders to improve the learning experience.},
	doi = {10.1109/IISA.2014.6878750},
	url = {http://ieeexplore.ieee.org/document/6878750/},
	author = {Giorgos Lepouras and Akrivi Katifori and Costas Vassilakis and Angela Antoniou and Nikos Platis}
}
@article {antoniou11,
	title = {Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games},
	journal = {International Journal of Learning Technology},
	volume = {6},
	number = {3},
	year = {2011},
	pages = {263{\textendash}287},
	abstract = {The proposed methodological framework reviews and uses knowledge from the field of cognitive psychology in order to evaluate aspects of educational games. In particular, we concentrate on two components of human cognition that play a central role to learning, namely memory and motivation. After having reviewed theories in the field, we created a questionnaire in order to evaluate educational games. The questionnaire incorporates different experimental findings of cognitive psychology. Especially, we have applied Maslow{\textquoteright}s motivation theory, Behavioural findings on reinforcement, experimental findings about attention and memory. We present the results obtained from the evaluation of two games, PAC-MAN and Mega Jump. The results confirmed the user ratings of the two games, showing that there seem to be cognitive reasons for the success/failure of different games. Finally, lists of guidelines for developers and instructors are included.},
	doi = {10.1504/11.43580},
	author = {Angela Antoniou and Dimitris Diakakis and Giorgos Lepouras and Costas Vassilakis}
}
@conference {Lepouras_tailorabilityin,
	title = {Tailorability in the context of E-government Information Systems: An approach},
	booktitle = {Proceedings of the IRMA 2004 conference},
	year = {2004},
	month = {5},
	abstract = {The ever changing environment information systems model, and in particular e-government ones, intensifies the need for systems that are able to easily, efficiently and transparently adapt to changing environments. Accommodating unanticipated changes implies that systems must be able to adapt to changes occurring in and evolve in step with their changing environment. Adaptation is concerned with monitoring, analysing and understanding the patterns of the user{\textquoteright}s interaction with the system. Similarly, an information system is said to be evolutionary if it can be purposefully used in a dynamic environment. E-government information systems, in virtue of their nature and function, are driven by the need to adapt and evolve. This suggests that the design and implementation of such systems must provide the necessary infrastructure for evolution and adaptability. In other words, e-government information systems must abide to the Tailorable Information Systems paradigm. In this work we present a case study for the development of a Tailorable e-government information system.},
	author = {Giorgos Lepouras and Anya Sotiropoulou and Dimitrios Theotokis and Costas Vassilakis}
}
@conference {650426,
	title = {Transactional e-Government Services: An Integrated Approach},
	booktitle = {EGOV {\textquoteright}02: Proceedings of the First International Conference on Electronic Government},
	year = {2002},
	month = {9},
	pages = {276{\textendash}279},
	publisher = {Springer-Verlag},
	organization = {Springer-Verlag},
	address = {London, UK},
	abstract = {Although form-based transactional services are fundamental to electronic government activities, their widespread does neither meet the citizen{\textquoteright}s expectations, nor the potential offered by state-of-the-art technologies. Besides any bureaucratic impediments, the primary reason for this is that traditional software engineering approaches cannot satisfactorily handle all the aspects of electronic services lifecycle. In this paper we present experiences from developing and maintaining a set of electronic services for the Greek Ministry of Finance, and propose a new approach for handling electronic service projects. The proposed approach has been successfully employed for developing extensions to the existing services, as well as some new ones.},
	isbn = {3-540-44121-2},
	doi = {10.1007/978-3-540-46138-8_44},
	url = {http://link.springer.com/chapter/10.1007\%2F978-3-540-46138-8_44},
	author = {Costas Vassilakis and Laskaridis, G. and Giorgos Lepouras and S. Rouvas and P. Georgiadis}
}
