@article {782, title = {Data-Assisted Persona Construction Using Social Media Data}, journal = {Big Data and Cognitive Computing}, volume = {4}, year = {2020}, month = {aug}, pages = {21}, abstract = {

User experience design and subsequent usability evaluation can benefit from knowledge about user interaction, types, deployment settings and situations. Most of the time, the user type and generic requirements are given or can be obtained and used to model interaction during the design phase. The deployment settings and situations can be collected through the needfinding phase, either via user feedback or via the automatic analysis of existing data. Personas may be defined using the aforementioned information through user research analysis or data analysis. This work utilizes an approach to activate an accurate persona definition early in the design cycle, using topic detection to semantically enrich the data that are used to derive the persona details. This work uses Twitter data from a music event to extract information that can be used to assist persona creation. A user study in persona construction compares the topic modelling metadata to a traditional user collected data analysis for persona construction. The results show that the topic information-driven constructed personas are perceived as having better clarity, completeness and credibility. Additionally, the human users feel more attracted and similar to such personas. This work may be used to model personas and recommend suitable ones to designers of other products, such as advertisers, game designers and moviegoers.

}, keywords = {Cultural Events, Persona, personalization, Topic Modelling, Usability, User Experience, User Interface Design}, doi = {10.3390/bdcc4030021}, author = {Dimitris Spiliotopoulos and Dionisis Margaris and Costas Vassilakis} } @article {781, title = {Multimodal Interaction: Correlates of Learners{\textquoteright} Metacognitive Skill Training Negotiation Experience}, journal = {Information}, volume = {11}, year = {2020}, month = {jul}, pages = {381}, abstract = {

Metacognitive training reflects knowledge, consideration and control over decision-making and task performance evident in any social and learning context. Interest in understanding the best account of effective (win-win) negotiation emerges in different social and cultural interactions worldwide. The research presented in this paper explores an extended study of metacognitive training system during negotiation using an embodied conversational agent. It elaborates on the findings from the usability evaluation employing 40 adult learners pre- and postinteraction with the system, reporting on the usability and metacognitive, individual- and community-level related attributes. Empirical evidence indicates (a) higher levels of self-efficacy, individual readiness to change and civic action after user-system experience, (b) significant and positive direct associations between self-efficacy, self-regulation, interpersonal and problem-solving skills, individual readiness to change, mastery goal orientation and civic action pre- and postinteraction and (c) gender differences in the perceptions of system usability performance according to country of origin. Theoretical and practical implications in tandem with future research avenues are discussed in light of embodied conversational agent metacognitive training in negotiation.

}, keywords = {big data, Cultural Events, Persona, personalization, Topic Modelling, Usability, User Experience, User Interface Design}, doi = {10.3390/info11080381}, author = {Dimitris Spiliotopoulos and Eleni Makri and Costas Vassilakis and Dionisis Margaris} } @conference {786, title = {Policy Making Analysis and Practitioner User Experience}, booktitle = {Proceedings of the 22nd International Conference on Human-Computer Interaction}, year = {2020}, publisher = {Springer International Publishing}, organization = {Springer International Publishing}, abstract = {

This article presents the work on social media analysis-driven policy-making platforms that are powered by classic social media analysis technologies, such as policy modelling, linguistic analysis, opinion mining, sentiment analysis and information visualization. The approach examines the user design perspective towards user experience in policymaking for all the innovative modules used. The technology behind such complex task is presented while the resulting platform is appraised on the potential for real world application. The findings drive the development and the requirements for the summative usability assessment tests. We also report on the level the practitioners adopted the policy formulation tools.

}, keywords = {Content Analysis, natural language interfaces, opinion mining, policy making, social network analysis, User Experience}, doi = {10.1007/978-3-030-60114-0_29}, author = {Dimitris Koryzis and Fotios Fitsilis and Dimitris Spiliotopoulos and Theocharis Theocharopoulos and Dionisis Margaris and Costas Vassilakis} }