@article {715,
	title = {Bringing a peripheral, traditional venue to the digital era with targeted narratives},
	journal = {Digital Applications in Archaeology and Cultural Heritage},
	volume = {14},
	year = {2019},
	month = {sep},
	pages = {e00111},
	abstract = {The current work presents a method of enhancing museum content with narratives targeting history reflection in a personalized manner, delivered by an especially designed mobile app. The mobile app is a part of a technology ecosystem that supports the visitor before, during and after her visit. Within the framework of the European H2020 CrossCult project, a method was designed, implemented and tested to enhance museum content with digital material, enriched narratives and means to actively engage visitors. In particular, the method was implemented and tested for the content of the Archaeological Museum of Tripolis (Greece) and specific content examples are presented here, together with data from visitor evaluation. The results showed that content was significantly and qualitatively enhanced and visitors recognized the potential of the app in triggering visitor curiosity, new forms of engagement, and the ability to reflect on the connections between historical and social phenomena.},
	keywords = {Cultural heritage, Museum app, Narratives, reflection, Visitor experience},
	doi = {10.1016/j.daach.2019.e00111},
	url = {https://www.sciencedirect.com/science/article/pii/S2212054819300098},
	author = {Angeliki Antoniou and Susana Reboreda Morillo and George Lepouras and Jason Diakoumakos and Costas Vassilakis and Martin Lopez Nores and Catherine Emma Jones}
}
@article {vassilakis-snam-2017a,
	title = {Stimulation of reflection and discussion in museum visits through the use of social media},
	journal = {Social Network Analysis and Mining},
	volume = {7},
	number = {40},
	year = {2017},
	month = {12},
	pages = {1-12},
	publisher = {Springer-Verlag GmbH Austria},
	abstract = {In this paper, we examine how social media can be linked to cultural heritage and in particular how we can incorporate games, social networks, history reflection and culture. More specifically, we explore the following aspects: (a) how social media sites can be integrated into the museum user experience (b) how user interactions within the social media, both within the context of the museum experience and outside it, can be exploited to enhance the quality of recommendations made to the users, (c) how trending topics from social media can be used to link museum exhibits with today{\textquoteright}s topics of interest and (d) how multi-level related terms extraction from social media data can lead to proposals for reflections to users. The end goal is to provide increased stimuli for users to study exhibits deeper and reflect on them, as well as to trigger discussion between the users, thus maximizing the impact of a museum visit.},
	keywords = {big data, cognitive style, Communication, reflection, Social Networks, user profiling},
	doi = {10.1007/s13278-017-0460-3},
	url = {https://link.springer.com/article/10.1007/s13278-017-0460-3},
	author = {Costas Vassilakis and Angela Antoniou and Giorgos Lepouras and Vassilis Poulopoulos and Manolis Wallace and Stavroula Bampatzia and Ioannis Bourlakos}
}
