@article {1009361,
	title = {Real exhibitions in a virtual museum},
	journal = {Virtual Reality},
	volume = {7},
	number = {2},
	year = {2004},
	pages = {120{\textendash}128},
	publisher = {Springer-Verlag},
	address = {London, UK},
	abstract = {When creating a virtual environment open to the public a number of challenges have to be addressed. The equipment has to be chosen carefully in order to be be able to withstand hard every-day usage, the application has not only to be robust and easy to use, but has also to be appealing to the user, etc. The current paper presents findings gathered from the creation of a multi-thematic virtual museum environment to be offered to visitors of real world museums. A number of design and implementation aspects are described along with an experiment designed to evaluate alternative approaches for implementing the navigation in a virtual museum environment. The paper is concluded with insights gained from the development of the Virtual Museum and portrays future research plans.},
	issn = {1359-4338},
	doi = {10.1007/s10055-004-0121-5},
	url = {https://link.springer.com/article/10.1007/s10055-004-0121-5},
	author = {Giorgos Lepouras and Akrivi Katifori and Costas Vassilakis and D. Charitos}
}
@conference {Lep01a,
	title = {Building a VR - Museum in a Museum},
	booktitle = {Proceedings of the Third International Virtual Reality Conference, VRIC2001},
	year = {2001},
	month = {5},
	abstract = {Past years have seen the exploitation of multimedia techniques and lately the introduction of virtual reality methods to create new forms of presentation for museums{\textquoteright} exhibitions. Virtual Reality can offer a number of advantages to museums, offering a way to overcome some common problems like the lack of space or the need of visitors to interact with the exhibits. A broad categorisation of virtual museums reveals that they vary from fully immersive cave systems to simple multimedia presentations. In our approach to develop a virtual reality museum we have designed a virtual environment (VE) where guests can visit a total of ten different museums. The processes of digitisation, architectural design and exhibit presentation are outlined and points of particular importance are explained. Exhibits from the real world museums have been digitised and integrated in the VE. The system has been implemented in two versions: one fully immersive and one with a stereo display.},
	author = {Giorgos Lepouras and D. Charitos and Costas Vassilakis and Charissi, A. and Halatsi, L.}
}
@conference {Charitos2001284,
	title = {Designing a virtual museum within a museum},
	booktitle = {Proceedings VAST 2001 Virtual Reality, Archeology, and Cultural Heritage},
	year = {2001},
	note = {cited By (since 1996) 0},
	month = {11},
	pages = {284},
	abstract = {The designing of a virtual museum within a museum was discussed. In regard with it, the Virtual Museum project sponsored by the Greek General Secretariat of Research and Technology was presented. The project{\textquoteright}s main objective was to create a virtual environment (VE) for enhancing the experience of visiting a museum by affording view and manipulation of certain exhibits.},
	keywords = {Information retrieval systems, Internet, Museums, Technical presentations, Three dimensional computer graphics, Virtual museum, Virtual reality},
	doi = {10.1145/584993.585043},
	url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-0141426770\&partnerID=40\&md5=50066081a4e5d55bfc3c823813535add},
	author = {D. Charitos and Giorgos Lepouras and Costas Vassilakis and Akrivi Katifori and Charissi, A. and Halatsi, L.},
	editor = {S. N. Spencer}
}
@conference {Dimitrios00anapproach,
	title = {An Approach to Designing and Implementing Virtual Museums},
	booktitle = {Proceedings of the seventh UK VR-SIG Conference},
	year = {2000},
	month = {9},
	abstract = {The current paper describes an approach to designing and implementing a virtual environment comprising ten different museums. The number of museums as well as the variety of their exhibits lead to the adoption of a generalised strategy that catered for all museum presentation needs and allowed for future expansion. Furthermore, the system architecture supports the delivery of multimedia content either over the Internet or via a local immersive virtual reality installation.},
	author = {D. Charitos and Giorgos Lepouras and Costas Vassilakis and Akrivi Katifori and C. Halatsis}
}
