@article {828,
	title = {Chatbots for Cultural Venues: A Topic-Based Approach},
	journal = {Algorithms},
	volume = {16},
	year = {2023},
	month = {jul},
	pages = {339},
	abstract = {<p>Digital assistants{\textemdash}such as chatbots{\textemdash}facilitate the interaction between persons and machines and are increasingly used in web pages of enterprises and organizations. This paper presents a methodology for the creation of chatbots that offer access to museum information. The paper introduces an information model that is offered through the chatbot, which subsequently maps the museum{\textquoteright}s modeled information to structures of DialogFlow, Google{\textquoteright}s chatbot engine. Means for automating the chatbot generation process are also presented. The evaluation of the methodology is illustrated through the application of a real case, wherein we developed a chatbot for the Archaeological Museum of Tripolis, Greece.</p>
},
	keywords = {chatbots, cultural venues, Museums, RDF triples, topics},
	doi = {10.3390/a16070339},
	url = {https://doi.org/10.3390/a16070339},
	author = {Vasilis Bouras and Dimitris Spiliotopoulos and Dionisis Margaris and Costas Vassilakis and Konstantinos Kotis and Angeliki Antoniou and George Lepouras and Manolis Wallace and Vassilis Poulopoulos}
}
@conference {717,
	title = {Citizen Engagement for Transparent and Accountable Policy Modelling},
	booktitle = {Proceedings of the 11th International Conference on Management of Digital EcoSystems (MEDES{\textquoteright}19)},
	year = {2019},
	publisher = {ACM},
	organization = {ACM},
	abstract = {In the modern information society, learning is no longer just about obtaining factual knowledge, but more about general skills on how and where to apply available knowledge and obtain new knowledge in order to solve new problems. Such skills include abilities to connect and organize ideas, fill gaps in knowledge structures, evaluate evidence, argue with new information, test and modify, predict, clarify, generate questions, learn new concepts, make unexpected connections, reflect, analyze, synthesize and loop back. This work presents the Immersion framework, a digital ecosystem for adaptive smart learning environments for interactive mixed reality driven methods to foster learners{\textquoteright} self-regulating skill development.},
	keywords = {Game-based Interaction, Learner Collaboration, Mixed Reality, Mobile Learning, Self-regulated Learning, Technology Enhanced Learning},
	author = {Dimitris Spiliotopoulos and Dionisis Margaris and Costas Vassilakis}
}
