@article {770,
	title = {A Semantic Mixed Reality Framework for Shared Cultural Experiences Ecosystems},
	journal = {Big Data and Cognitive Computing},
	volume = {4},
	year = {2020},
	month = {4/2020},
	pages = {6},
	abstract = {This paper presents SemMR, a semantic framework for modelling interactions between human and non-human entities and managing reusable and optimized cultural experiences, towards a shared cultural experience ecosystem that might seamlessly accommodate mixed reality experiences. The SemMR framework synthesizes and integrates interaction data into semantically rich reusable structures and facilitates the interaction between different types of entities in a symbiotic way, within a large, virtual, and fully experiential open world, promoting experience sharing at the user level, as well as data/application interoperability and low-effort implementation at the software engineering level. The proposed semantic framework introduces methods for low-effort implementation and the deployment of open and reusable cultural content, applications, and tools, around the concept of cultural experience as a semantic trajectory or simply, experience as a trajectory (eX-trajectory). The methods facilitate the collection and analysis of data regarding the behaviour of users and their interaction with other users and the environment, towards optimizing eX-trajectories via reconfiguration. The SemMR framework supports the synthesis, enhancement, and recommendation of highly complex reconfigurable eX-trajectories, while using semantically integrated disparate and heterogeneous related data. Overall, this work aims to semantically manage interactions and experiences through the eX-trajectory concept, towards delivering enriched cultural experiences.},
	keywords = {cultural experience, intelligent interaction, Mixed Reality, semantics, Usability},
	doi = {https://doi.org/10.3390/bdcc4020006},
	author = {Costas Vassilakis and Konstantinos Kotis and Dimitris Spiliotopoulos and Dionisis Margaris and Vlasios Kasapakis and Christos-Nikolaos Anagnostopoulos and Georgios Santipantakis and George A. Vouros and Theodore Kotsilieris and Volha Petukhova and Andrei Malchanau and Ioanna Lykourentzou and Kaj Michael Helin and Artem Revenko and Nenad Gligoric and Boris Pokric}
}
@conference {717,
	title = {Citizen Engagement for Transparent and Accountable Policy Modelling},
	booktitle = {Proceedings of the 11th International Conference on Management of Digital EcoSystems (MEDES{\textquoteright}19)},
	year = {2019},
	publisher = {ACM},
	organization = {ACM},
	abstract = {In the modern information society, learning is no longer just about obtaining factual knowledge, but more about general skills on how and where to apply available knowledge and obtain new knowledge in order to solve new problems. Such skills include abilities to connect and organize ideas, fill gaps in knowledge structures, evaluate evidence, argue with new information, test and modify, predict, clarify, generate questions, learn new concepts, make unexpected connections, reflect, analyze, synthesize and loop back. This work presents the Immersion framework, a digital ecosystem for adaptive smart learning environments for interactive mixed reality driven methods to foster learners{\textquoteright} self-regulating skill development.},
	keywords = {Game-based Interaction, Learner Collaboration, Mixed Reality, Mobile Learning, Self-regulated Learning, Technology Enhanced Learning},
	author = {Dimitris Spiliotopoulos and Dionisis Margaris and Costas Vassilakis}
}
