@conference {Theodoropoulos_2019_atmf,
	title = {ATMF: A student-centered framework for the effective implementation of alternative teaching methods for CSEd},
	booktitle = {Proceedings of the Innovative Teaching of Introductory Topics in Information Technology - 3(IT) Workshop in the context of the 19th IFIP Conference on e-Business, e-Services and e-Society (I3E 2019)},
	year = {2019},
	month = {01/2020},
	abstract = {<p>The dynamic development of Informatics introduces new educational and pedagogical challenges, including the instructional design of teaching and learning. How can we teach our students better in such a growing and demanding field? Moreover, how can we motivate them and together have better learning results? This paper aims to give answers to these questions, through a student-centered framework for effectively encompassing alternative teaching methods within CS. The proposed framework (ATMF) summarizes the benefits of alternative teaching methods in contrast with known is-sues of traditional teaching. In addition, ATMF is built upon empirical evidence and concludes that alternative practices, if used under the right conditions, can provide increased motivation for learning and better learning out-comes.</p>
},
	keywords = {Alternative Teaching Methods, Computer Science Education, Teaching Framework},
	doi = {10.1007/978-3-030-39634-3_11},
	author = {Anastasios Theodoropoulos and Costas Vassilakis and Angela Antoniou and Manolis Wallace and Giorgos Lepouras}
}
@conference {angelantEuromed18,
	title = {The Human Computer Interaction and Virtual Reality Lab (University of Peloponnese): overview and current challenges},
	booktitle = {Proceedings of the {\textquotedblleft}Cultural informatics research and applications: State of the art and open challenges{\textquotedblright} workshop, within the Euromed 2018 Conference},
	year = {2018},
	month = {oct},
	abstract = {The Human-Computer Interaction and Virtual Reality Lab, at the Department of Informatics and Telecommunications of the University of Peloponnese, aims to conduct high quality research in areas related to the analysis, design, develop-ment, and evaluation of HCI and VR systems and applications, and in parallel to support the teaching requirements of the department in the respective field. Over the last years the HCI-VR lab particularly focuses on Cultural Heritage and de-velops technologies primarily for spaces of cultural heritage that cover the diverse needs of heterogeneous audiences providing holistic visitor experience. The HCI-VR lab is actively participating in National and European projects on Cultural Heritage, such as FP7 Experimedia (https://hci-vr.dit.uop.gr/experimedia), H2020 CrossCult (www.crosscult.eu) and multiple projects from the National Strategic Reference Framework.},
	url = {http://ceur-ws.org/Vol-2235/paper10.pdf},
	author = {Angela Antoniou and Costas Vassilakis and Anastasios Theodoropoulos and Giorgos Lepouras}
}
@article {Poulopoulos2018Heritage,
	title = {The personality of the influencers, the characteristics of qualitative discussions and their analysis for recommendations to cultural institutions},
	journal = {Heritage},
	volume = {1},
	number = {2},
	year = {2018},
	month = {oct},
	pages = {239-253},
	abstract = {Social media usage is affecting peoples{\textquoteright} views through opinion sharing, a fact that has started to attract cultural institutions, as it is possible that this procedure can possibly be a part of a museum experience. As the main goal of a cultural institution is the maximization of senses stimulation, the device that is offered to the visitors{\textquoteright} hands everyday and every moment, becomes an important tool for the art spaces. In this notion we perform research on issues that can be of great importance for the museum{\textquoteright}s online presence and attraction. We focus on establishing the personality of influencers related to culture, as well as the characteristics of qualitative discussions on the social media. Crosscult Project is an EU funded project, that aims to spur a change in the way European citizens appraise History, and sets that basis of our research as the experiments are conducted within its scope of. Through the experimental procedure, we collect information in order to define the character of the influencer and the substances of a {\textquotedblleft}serious{\textquotedblright} conversation. {\textquotedblleft}Serious{\textquotedblright} conversations are regarded the ones in which a cultural organization can participate actively and benefit from the participation. We present the results of our experimental evaluation and analyze how cultural institutions can benefit from the outcomes of our research.},
	keywords = {cultural informatics, digital humanities, personality traits, personalization, serious conversations, social media influencers, user modeling},
	issn = {2571-9408},
	doi = {10.3390/heritage1020016},
	url = {https://doi.org/10.3390/heritage1020016},
	author = {Vassilis Poulopoulos and Costas Vassilakis and Angela Antoniou and Giorgos Lepouras and Anastasios Theodoropoulos and Manolis Wallace}
}
