@conference {726,
	title = {Scavenger Hunt in the Roads of Freedom (Greek title: {\textquotedblleft}Κυνήγι θησαυρού στους Δρόμους της Ελευθερίας")},
	booktitle = {Proceedings of the 3nd Pan-Hellenic Conference on Digital Cultural Heritage-EuroMed 2019},
	year = {2019},
	abstract = {The project "Kalamata 1821: Roads of freedom" is being funded in the context of the Action "RESEARCH - CREATE - INNOVATE. The project, which encompasses original historic research work in the University of the Peloponnese, is an effort to narrate a historic course of 200 years for the city of Kalamata, from the eruption of the Greek revolution until today, through a modern and fresh perspective. This paper will present one of the digital applications developed within the project, and more specifically the Scavenger Hunt that is being developed by the Knowledge and Uncertainty lab of the Department of Informatics and Telecommunications in Tripolis. The game is designed for mobile devices and its goal is to link the historic content of the project with the contemporary city and, in a gamified fashion, assist the user not only to familiarize with the history of the city but also to navigate in the city and connect with the local market. By searching through pictures of various locations of the city, the visitor is directed to the most outstanding locations of the war of independence, and learns about the contribution of the city of Kalamata in this turning point for the history of the Greek nation. At the same time, the visitor is rewarded by receiving offers for local stores.},
	keywords = {Greek War of Independence, Kalamata, Roads of Freedom, Scavenger Hunt},
	author = {Manolis Wallace and Vassilis Poulopoulos and George Lepouras and Costas Vassilakis and Angeliki Antoniou}
}
@conference {727,
	title = {Supporting small museums through social network semantic analysis (Greek title: Υποστήριξη μικρών μουσείων μέσω της σημασιολογικής ανάλυσης κοινωνικών δικτύων)},
	booktitle = {Proceedings of the 3nd Pan-Hellenic Conference on Digital Cultural Heritage-EuroMed 2019},
	year = {2019},
	abstract = {Greece has a significant historic, archaeological and cultural wealth, and a big number of museums and related venues. Some of them are big, both in size and resources -human as well as financial. Most venues however are small in size, are not connected with larger organizations, have constrained budgets and little or no permanent staff. In this paper, we focus on that particular category of museums. Many of these museums possess noteworthy collections, and it would be desirable if the general public could enjoy them. Unfortunately, in most cases, even the existence of the museums is not generally known, even to inhabitants of the cities at which the museums are located. The small number of visitors leads to confined revenues, and this in turn leads to a situation which is not financially viable. In order for a small museum to survive, its existence and value must be made known to the wide public. However, this is inhibited due to the lack of resources to finance advertising and the lack of specialized personnel. In this paper, we combine our experiences on small museums, which has been developed within the CrossCult H2020 project, with know-how on social network analysis which has been gained in the context of the PaloAnalytics national project, in order to offer viable solutions for promotion, which are tailored to the needs of small museums.},
	keywords = {semantic analysis, small-sized museums, Social Networks},
	author = {Manolis Wallace and Vassilis Poulopoulos and George Lepouras and Costas Vassilakis and Angeliki Antoniou}
}
@article {vassilakis-snam-2017a,
	title = {Stimulation of reflection and discussion in museum visits through the use of social media},
	journal = {Social Network Analysis and Mining},
	volume = {7},
	number = {40},
	year = {2017},
	month = {12},
	pages = {1-12},
	publisher = {Springer-Verlag GmbH Austria},
	abstract = {In this paper, we examine how social media can be linked to cultural heritage and in particular how we can incorporate games, social networks, history reflection and culture. More specifically, we explore the following aspects: (a) how social media sites can be integrated into the museum user experience (b) how user interactions within the social media, both within the context of the museum experience and outside it, can be exploited to enhance the quality of recommendations made to the users, (c) how trending topics from social media can be used to link museum exhibits with today{\textquoteright}s topics of interest and (d) how multi-level related terms extraction from social media data can lead to proposals for reflections to users. The end goal is to provide increased stimuli for users to study exhibits deeper and reflect on them, as well as to trigger discussion between the users, thus maximizing the impact of a museum visit.},
	keywords = {big data, cognitive style, Communication, reflection, Social Networks, user profiling},
	doi = {10.1007/s13278-017-0460-3},
	url = {https://link.springer.com/article/10.1007/s13278-017-0460-3},
	author = {Costas Vassilakis and Angela Antoniou and Giorgos Lepouras and Vassilis Poulopoulos and Manolis Wallace and Stavroula Bampatzia and Ioannis Bourlakos}
}
@conference {bampatzia-gala2016,
	title = {Serious games: Valuable Tools for Cultural Heritage},
	booktitle = {Proceedings of the 2016 Games and Learning Alliance Conference},
	year = {2016},
	month = {12},
	pages = {331{\textendash}341},
	abstract = {Wishing to connect cultural heritage, games and social networks, the present work describes games to be used within the framework of a European H2020 project. For the purposes of supporting the museum visit, before, during and after, 5 games were designed for social networks to accomplish user profil-ing, to promote the museum and the application through social network dissemi-nation, to introduce museum items and themes and to also function as visit sou-venirs. The games are also presented in a generic framework for games in cultural heritage, which has been used successfully in the past.},
	doi = {https://doi.org/10.1007/978-3-319-50182-6_30},
	url = {https://link.springer.com/chapter/10.1007/978-3-319-50182-6_30},
	author = {Stavroula Bampatzia and Ioannis Bourlakos and Angela Antoniou and Costas Vassilakis and Giorgos Lepouras and Manolis Wallace}
}
@conference {wallace11a,
	title = {Supporting User Roles in Ontology Fuzzification},
	booktitle = {Proceedings of the 6th International Workshop on Semantic media adaptation and personalization (SMAP)},
	year = {2011},
	month = {dec},
	publisher = {IEEE Computer Society},
	organization = {IEEE Computer Society},
	abstract = {Manual ontology development is clearly a strenuous task. Whilst a variety of ontological engineering methodologies exist, their actual application is far from trivial, mainly due to the widely diverse nature of the tasks involved. In this work we study these tasks and identify the different types of human experts that are best suited to perform each one. As a result, we present a cooperative version of an ontological engineering methodology, together with a graphical tool that supports it.},
	keywords = {domain expert, fuzzification, knowledge engineer, ontology development, user roles},
	doi = {10.1109/smap.2011.24},
	url = {https://www.computer.org/csdl/proceedings/smap/2011/4524/00/4524a057.pdf},
	author = {Manolis Wallace and Panos Alexopoulos and Ioannis Papafragkos and Costas Vassilakis}
}
