Publications
Wikis in enterprise settings: a survey. Enterprise Information Systems. 6:1-53.
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2012. Adapting WS-BPEL scenario execution using collaborative filtering techniques. IEEE 7th International Conference on Research Challenges in Information Science (RCIS).
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2013. Improving museum visitors' Quality of Experience through intelligent recommendations: A visiting style-based approach. Proceedings of MASIE 2013 Workshop, co-located with the 9th International Conference on Intelligent Environments IE'13.
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2013. An integrated framework for QoS-based adaptation and exception resolution in WS-BPEL scenarios. Proceedings of the 28th Annual ACM Symposium on Applied Computing - SAC \textquotesingle13.
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2013. A methodology for the design of online exhibitions. DESIDOC Journal of Library and Information Technology. 33:158–167.
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2013. Modelling and performance study of finite-buffered blocking multistage interconnection networks supporting natively 2-class priority routing traffic. Journal of Network and Computer Applications. 36(2):723–737.
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2013. Performance Tuning of Dual-priority Delta Networks through Queuing Scheduling Disciplines. Journal of Communications Software and Systems. 9(4):222-235.
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2013. User Profiling: Towards a Facebook Game that Reveals Cognitive Style. Proceedings of the GALA 2013 conference. :349–353.
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2013. Mindmap-Inspired Semantic Personal Information Management. Proceedings of the 17th International Conference on Extending Database Technology (EDBT).
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2014. Mindmap-Inspired Semantic Personal Information Management. Demo at the 17th International Conference on Extending Database Technology, 2014, Athens, Greece.
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2014. Towards a Learning Analytics Platform for Supporting the Educational Process. Proceedings of the 5th Conference on Information, Intelligence, Systems & Application (IISA2014).
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2014. Visualization method effectiveness in ontology-based information retrieval tasks involving entity evolution. Proceedings of SMAP 2014.
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2014. A Collaborative Filtering Algorithm with Clustering for Personalized Web Service Selection in Business Processes. Proceedings of RCIS 2015.
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2015. Effectiveness of visualization for information retrieval through ontologies with entity evolution: the impact of ontology modeling. International Journal of Information Retrieval Research. 5:26.
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2015. A Hybrid Framework for WS-BPEL Scenario Execution Adaptation, Using Monitoring and Feedback Data. Proceedings of the 30th ACM/SIGAPP Symposium On Applied Computing, SOAP track.
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2015. An integrated framework for adapting WS-BPEL scenario execution using QoS and collaborative filtering techniques. Science of Computer Programming. 98:707–734.
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2015. A mobile-enabled platform for presenting and disseminating cultural heritage information enhanced with augmented reality (Greek title: ΜΙΑ ΠΛΑΤΦΟΡΜΑ ΓΙΑ ΠΑΡΟΥΣΙΑΣΗ ΚΑΙ ΔΙΑΧΥΣΗ ΠΛΗΡΟΦΟΡΙΩΝ ΠΟΛΙΤΙΣΤΙΚΗΣ ΚΛΗΡΟΝΟΜΙΑΣ ΜΕ ΥΠΟΣΤΗΡΙΞΗ ΓΙΑ ΚΙΝΗΤΕΣ ΣΥΣΚΕΥΕΣ ΚΑΙ ΕΜΠ. 1st Panhellenic Conference on Cultural Heritage Digitization.
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2015. A Platform for the Presentation and Dissemination of Cultural Heritage Information for Mobile Devices Enriched with Augmented Reality. Proceedings of the Greek Conference for the Digitization of Cultural Information (EUROMED).
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2015. On Replacement Service Selection in WS-BPEL Scenario Adaptation. Proceedings of the 8th IEEE International Conference on Service Oriented Computing & Applications (SOCA 2015).
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2015. Improving QoS Delivered by WS-BPEL Scenario Adaptation through Service Execution Parallelization. Proceedings of the 31st Annual ACM Symposium on Applied Computing. :1590-1596.
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2016. Interconnecting Objects, Visitors, Sites and (Hi)Stories Across Cultural and Historical Concepts: The CrossCult Project. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. :501–510.
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2016. Pruning and Aging for User Histories in Collaborative Filtering. Proceedings of the 2016 IEEE Symposium Series on Computational Intelligence.
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2016. Recommendation information diffusion in social networks considering user influence and semantics. Social Network Analysis and Mining. 6:108.
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2016. Serious games: Valuable Tools for Cultural Heritage. Proceedings of the 2016 Games and Learning Alliance Conference. :331–341.
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2016. The use of semantics in the CrossCult H2020 project. Proceedings of the second International KEYSTONE Conference, (IKC2016). :190–195.
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2016.